Black Mesa fixes clone problem! Created 15 years ago2009-08-28 21:05:34 UTC by monster_urby monster_urby

Created 15 years ago2009-08-28 21:05:34 UTC by monster_urby monster_urby

Posted 15 years ago2009-08-28 21:06:02 UTC Post #272632
Well, its only taken almost 11 years, but it looks like Black Mesa will be the first Half-Life related game to have every single character to have a unique face.

Check this shit out bitches

If they release the dev tools with the mod, I will literally come all over my village.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-08-28 21:14:54 UTC Post #272633
That's pretty awesome.
Luke LukeLuke
Posted 15 years ago2009-08-28 22:10:06 UTC Post #272634
Holy shit, that's impressive stuff.
I hope everyone around Urby is wearing a rain coat.
Posted 15 years ago2009-08-28 22:30:26 UTC Post #272636
User posted image

spot the pedo.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-08-28 22:49:39 UTC Post #272637
:D
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-08-28 23:03:02 UTC Post #272640
Wow, that's awesome. Can't believe Valve hasn't done this.. ^^ The last one looks like Louis. :D
Posted 15 years ago2009-08-28 23:36:50 UTC Post #272642
Does anyone realize how revolutionary this is? This is the kind of thing that would be a major point of interest for a large scale commercial game, and Black Mesa is over here giving this shit away for free. No game to my knowledge has done this before, and it'll surely be "borrowed" by numerous other future games.

This isn't merely the point at which a mod can equal commercial levels of quality, it's the point at which they can surpass that.
Posted 15 years ago2009-08-28 23:47:27 UTC Post #272644
I do. But still, I can just imagine seeing a Barney getting shot by his almost-twin brother in the army :P
Posted 15 years ago2009-08-29 02:45:46 UTC Post #272648
Regarding the original post: 11 years? What calender are you on? They only started development in 2005 or something.
Posted 15 years ago2009-08-29 03:19:29 UTC Post #272649
I think he is referring to when the original Half-Life was released:
Well, its only taken almost 11 years, but it looks like Black Mesa will be the first Half-Life related game to have every single character to have a unique face.
Posted 15 years ago2009-08-29 03:32:49 UTC Post #272650
Wow, this is totally awesome.
Posted 15 years ago2009-08-29 05:05:51 UTC Post #272651
I thought most of you had seen this by now. Old news, but still very impressive.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-08-29 05:27:24 UTC Post #272652
The Sims: Black Mesa
Posted 15 years ago2009-08-29 05:29:46 UTC Post #272653
olde
Trapt Traptlegend
Posted 15 years ago2009-08-29 06:15:58 UTC Post #272654
I wonder if Black Mesa:Source will really be for free.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-08-29 07:44:21 UTC Post #272655
There's no legal way they could charge for it unless they moved off the Source engine and used 100% custom resources.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-08-29 08:39:12 UTC Post #272656
Strider, I think he means valve will buy it ...
Posted 15 years ago2009-08-29 09:00:47 UTC Post #272657
I've seen this a few times on the Black Mesa forums.
I'm hopping that he will get hired by valve after BM is done, so Valve games will use that technology, as it is pretty advanced. The only problem is that they're only using one base head, there should be others for extra realisim.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 09:08:31 UTC Post #272659
Black Mesa seems quite impressive indeed. All that's left to see is if it plays as well as it looks.
Posted 15 years ago2009-08-29 09:17:33 UTC Post #272660
There's no legal way they could charge for it unless they moved off the Source engine and used 100% custom resources.
Or if they purchased a license from Valve.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-08-29 09:21:04 UTC Post #272661
^ That would be quite possible, although then valve could sue them for copyright infringment.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 09:52:28 UTC Post #272663
Jeffmod, you should perhaps do some research into what purchasing a license means.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-08-29 10:44:41 UTC Post #272664
Urby, how did you even find this?
Posted 15 years ago2009-08-29 11:42:56 UTC Post #272665
Strider, I think he means valve will buy it ...
Or if they purchased a license from Valve.
Yeah, no. It's practically guaranteed to make it onto the Steam servers, though.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-08-29 12:13:44 UTC Post #272668
Is black mesa strictly single player, or is there a multiplayer or co-op?
Rimrook RimrookSince 2003
Posted 15 years ago2009-08-29 12:36:16 UTC Post #272671
Incredibly impressive. Would they just hurry up and finish that shit? Gawd.
Posted 15 years ago2009-08-29 12:36:57 UTC Post #272672
There's both, I believe. I know for a fact that there will be HLDM because it's been mentioned many times and there's screenshots of MP maps on the website.
Posted 15 years ago2009-08-29 12:40:19 UTC Post #272673
Rimrook: BM will have DM in the inital release, and is planned to have coop later.
Fucking ninjas...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 12:41:57 UTC Post #272675
What the douche? That guy is the lead environment artist for Champions Online? Oh my.

Also, from their Twitter:
We WILL release this year! Chill out dudes & dudettes!
Posted 15 years ago2009-08-29 12:48:19 UTC Post #272676
There's been a lot of people asking when the mod will be out...
Also, It appears that Urby has joined the BM forums.
Welcome!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 12:58:22 UTC Post #272678
I was a member of the forums for years. Then I wasn't so I rejoined.
Urby, how did you even find this?
Purely by accident on Friday night. I was browsing the BMS forum and spotted a picture of the HEV suit by Cman2K. I wanted a better look so I checked his site. This was the first thing I saw.

It was really odd because that very afternoon, me and my workmates were talking about how FPS games need to come up with a face generation system to avoid seeing the same character over and over. I'll have to pull this up in the office on Tuesday. Bricks will be shat. XD
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-08-29 13:03:10 UTC Post #272679
Very Ironic.

It's a system that needs to be integrated into all the retail FPS games, though. Have 2 flex sets; one for facial animation, one for indivuallity. Simple, when you think about it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 18:35:08 UTC Post #272687
Simple, when you think about it.
Far beyond my understanding. I'll just smile and nod.

:) nods
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-08-29 18:55:14 UTC Post #272688
I also like the scripted sequences they've shown in the trailer.
The tentacle really astounded me, but that also might be because the first time I played through HL was the last time the scientist and the tenticle were in sync. :/
Perhaps it got bugged when I extracted it from the Pak.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 20:43:08 UTC Post #272690
Mine got out of sync without being extracted from the pak. After several versions of windows and a new computer, I still haven't seen it synced again. Perhaps it never was, only we were fooled the first time?
Posted 15 years ago2009-08-29 21:08:23 UTC Post #272692
If you watch the trailer where it shows that scene, it's in sync.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 23:05:38 UTC Post #272695
Trailers can be 'shopped :P
Posted 15 years ago2009-08-29 23:17:57 UTC Post #272696
sometimes the scientist is in sync, sometimes its lagging behind.

I think the scripted sequences are as buggy for them, as they are for me >_>
Posted 15 years ago2009-08-30 03:23:19 UTC Post #272699
The original tentacle scene (lol hentai :P) worked fine for me a couple of times. Then it was out of sync after a patch. Then it stopped working completely and the scientist just died when the tentacle touched him. Then it worked again, but out of sync.

Then blue shift came out and the HD pack whacked it WAY out of sync.

Steam version of HL and HL:Source both work without any issues.

Black Mesa's looks fine.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-08-30 05:44:16 UTC Post #272701
It took me ages to realise you had to sneak around the tentacles.
Jessie JessieTrans Rights <3
Posted 15 years ago2009-08-30 07:25:22 UTC Post #272704
It took me ages to realise you had to sneak around the tentacles
Be quiet, this thing hears us!
Did you have sound turned off? :nya:
Steam version of HL and HL:Source both work without any issues.
I have the latest WON patch, but I guess that didn't fix it...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-30 09:22:48 UTC Post #272708
I never had any sync issues....
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-08-30 16:44:17 UTC Post #272727
Be quiet, this thing hears us!
Did you have sound turned off? :nya:
I didn't and it took me a while too to figure out what that sentence really meant.
Posted 15 years ago2009-08-30 16:49:41 UTC Post #272728
It took me ages to realise you had to sneak around the tentacles.
I always used a combination of grenades, and quick moving, to get past the tentacles. Here I thought it could see you. That was about 6 playthroughs.

Only recently, while talking about that part of halflife with my girlfriend, did I find out you could sneak around it. Aparently she found out you could sneak past it, first playthrough.

I felt kind of stupid, needless to say.
I have the latest WON patch, but I guess that didn't fix it...
Nope, gotta use steam HL :P
Posted 15 years ago2009-08-30 17:06:40 UTC Post #272731
It probably confused so many people because crouch-sneaking and shift-walking weren't exactly advertised features of the game. They didn't even bother to cover them in the hazard course, for crying out loud. And at the time, the idea of monsters being able to "hear" was probably a little far-fetched.
Posted 15 years ago2009-08-30 17:13:33 UTC Post #272732
Crouching will automatically shift your suit into stealth mode
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-30 17:22:01 UTC Post #272733
^ True that.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-08-30 17:24:42 UTC Post #272734
Did it really say that?
Posted 15 years ago2009-08-30 17:34:56 UTC Post #272735
I used to just blast the tentacles until they went away for a while and made mad dashes before they got back.
Posted 15 years ago2009-08-30 17:46:45 UTC Post #272739
Did it really say that?
Yes.
Notewell NotewellGIASFELFEBREHBER
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