I must apologize that i've been "missing" for the past couple of days, as i've been in a nyquil-induced coma due to my contracting the h1n1 flu virus...
(not really but i had something nasty, and i'm just starting to feel normal again!)
Anyway, muzz has finished the final compile for version one and i guess it's time for us to start beta testing? After i'm done downloading the final compile by Atom, i have a couple of small changes to make, and then i'll post a link. Thanks again to muzz for compiling everything! =)
The commentary didn't appear to work for me, but I don't see any sound files for any such thing either.
That's distrubing, as DiscoStu had the same problem. You definitely double-clicked(shot at, takes two shots to bring up the submenu) the "audio commentary" and then clicked the confirm button with the caption saying "play rooms with audio commentary"?
The audio files are in the media folder, as the audio commentary makes use of the trigger_cdaudio entity.
Also, you haven't activated my splash. tongue - You need to change the WON version to be called splash.bmp, not urbysplash.bmp
i wasn't expecting for many people to play it in won, but i'll make the change and hopefully it will work for you. (i currently don't have a computer that will run won half-life. =( )
Jeffmod: You need to send me a working and tested version of your map. in the future, i would expect you to test your map and make sure all your triggers work BEFORE you send it, please.
If it's something simple i can fix in a short amount of time, then contact me by pm and maybe i can fix it for you. otherwise, it's going to stay that way..... = )