Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 13 years ago2010-05-09 19:24:52 UTC Post #281115
Military Bunker W.I.P.

I've posted a map a few pages ago, called "Military Storage Facility",
this is a improved version, with new architeture, new rooms, etc.
The purpose of this map is to look like Quake, or Doom.

I'm planning on secret areas, push a button to end the level, etc. all that old-school stuff.

[img]
User posted image


User posted image


User posted image


User posted image


User posted image
Posted 13 years ago2010-05-09 19:27:53 UTC Post #281116
green dev texers?
I like having an expanded dev palette too. If you can't make your own - there's a million places to download more.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2010-05-09 21:36:20 UTC Post #281119
Nice Strider looks pretty cool even with my screen brightness turned all the way down (ma batteries are dyin)!

)

Ninja Defuse: looks pretty cool are those brick structures old-style ammo dumps?

Skedar: looks neat from what i can see tho your screens are a little too dark for my current brightness setting... = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-05-09 22:01:24 UTC Post #281122
Hey guys, could the work I've done in Solid Works be implemented into the source engine?
Posted 13 years ago2010-05-10 06:54:06 UTC Post #281130
Depends on what formats you can save it as- it has to be a format readable by something with a source smd exporter. (ie. XSI mod tool)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-05-10 16:24:50 UTC Post #281135
Started modelling this on Saturday, gonna put it in my portfolio one done.. everythings almost done but windows :( got to go home now..
Its a bmw M3
User posted image
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-05-10 17:08:08 UTC Post #281136
your modelling skills rule, man!

it's a sexy wip
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2010-05-10 22:56:26 UTC Post #281144
Sexy work, dude.

My only recommendations would include upping the number of polygons used in the wheels so the edges aren't as visible, and defining some more hard edges along the body, like in the grill and bumper areas, so that it isn't quite as amorphous looking. It's pretty amazing what results you can get with just a handful of polygons, especially if hard edges are involved (no smoothing necessary!).

Keep posting more! I need to get back in the habit of modeling; blasted university studies are getting in the way.
Posted 13 years ago2010-05-11 01:10:59 UTC Post #281149
that's incredible! unbreakable, i gotta see this thing finished.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-05-11 01:18:11 UTC Post #281150
I want it. But with seats please
Posted 13 years ago2010-05-11 07:03:56 UTC Post #281152
It'll be most likely tinted windows, so you won't be able to see if there are seats inside.
Looks good man.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-05-11 12:05:35 UTC Post #281154
thanks for all the comments, yeah, the windows will be well tinted :P

And yeah Splint I'm not going to worry about the edges until its fully textured, then I'll see how it looks, then tweek it more for the final render..

Edit;

There got it all finished and UV Mapped.. Now the fun part; TEXTURING! (Seriously, texturing is the funnest part.)
User posted image
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-05-11 15:01:40 UTC Post #281166
Fair enough. Looks great thus far; I've always been a lousy texture artist (I always just leave my models that flat grey - yuck), so I'd be interested in seeing what you could accomplish in that regard.
Posted 13 years ago2010-05-11 17:01:00 UTC Post #281172
Wow imageshack degrades the image so much!
Anyways Its just about textured, I got the basic ones on now, just need to work on shadows and what not..
User posted image
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-05-11 23:20:36 UTC Post #281177
looks gorgeous man what do you use to uvw unwrap/map?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-05-11 23:57:54 UTC Post #281178
OF COURSE! I knew there was something missing. Where are the door handles? :P
Posted 13 years ago2010-05-12 20:15:53 UTC Post #281183
haha ya I was going to but some handles but then I decided to put shaved handles if thats what there called.. you just tap the door and it opens.. yeah

oh and Captain terror I just used the uv mapping in maya, takes a bit to get used to but its alright

Edit;

There finished, makes a good portfolio piece I think.
User posted image
Edit Again;
http://www.mikeverret.ca/test.html like bfore wasd to walk, mouse to look around.. with it I noticed that the back seems to be having some smoothing issues... bah.

but, I'm changing the name from test.html to bmw.html but server usually updates itself in like 2, to 9 hrs, yeah I know bullshit, eh?

So yeah if test.html dont work, try bmw.html
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-05-12 20:48:24 UTC Post #281214
Rims and caliper/brake is a flat texture?
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-05-12 20:58:28 UTC Post #281215
haha yea, I was going to put a bump map.... but yeah, I did start to make actual rims, but the poly count was really high, and times this by 4, and its crazy..
so I just fixed it and it is bmw.html, not test.html
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-05-12 22:29:31 UTC Post #281216
User posted image
User posted image
Still working.

EDIT: OMG the puzzle I made for the appartments is soooo AWESOME!

Source +2 (9 points)
Goldsource -1 (2176 points)
Rimrook RimrookSince 2003
Posted 13 years ago2010-05-13 00:53:04 UTC Post #281218
wow, awesome unbreakable!!! Great job.
Posted 13 years ago2010-05-14 07:53:23 UTC Post #281251
Looking good Rimmeh. :D
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2010-05-16 10:18:19 UTC Post #281280
Some WIP screenshots from my upcoming gmod map 'Gm_AbandonedField'.
User posted image
User posted image
User posted image
Here's a "garage" where I'd need some suggestions. What should I add to it to make the atmosphere less "empty" ?
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2010-05-16 11:03:44 UTC Post #281281
Heh, nice. Looks very HL2.

You guys are likely going to laugh at me, but what entity is it that makes the spot lights?
Rimrook RimrookSince 2003
Posted 13 years ago2010-05-16 11:16:38 UTC Post #281282
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2010-05-16 14:31:05 UTC Post #281283
There's also npc_spotlight, which has AI.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-05-16 18:45:18 UTC Post #281287
Nice stuff Striker and Rim! (Rimrook, i must cut off the top of your head and absorb your abilities)

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-05-17 00:02:51 UTC Post #281288
Thanks. I'd post some updates, but something exploded and I'm without electicity. I'm on my laptop with limited battery so soon I will have some more pics.

EDIT: Screenshits.
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Still a lot of work left to do. I need to fix ... everything!
Rimrook RimrookSince 2003
Posted 13 years ago2010-05-17 00:47:07 UTC Post #281291
I am in awe of you Rimrook. And I just remembered the graffiti that I was going to do for you. I need to find my drawing tablet.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2010-05-17 01:27:05 UTC Post #281292
striker how do you get that glow from the spotlight. never figured that out..
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-05-17 03:02:30 UTC Post #281294
I'm working on a hl map but am too lazy to finish or post screenies :P
Skals SkalsLevel Designer
Posted 13 years ago2010-05-17 06:39:28 UTC Post #281296
striker how do you get that glow from the spotlight. never figured that out..
He used point_spotlight instead of light_spot- it creates a spotlight effect instead of light.
And I just remembered the graffiti that I was going to do for you.
Oh yeah, I haven't uploaded mine yet. Must remember to scan that tonight.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-05-17 07:22:35 UTC Post #281298
Use the point_spotlight for the glow, but disable the dynamic light in the flags and use a light_spot to actually light the world.

It's prettier, and there's no point and adding unnecessary slowdown (those dynamic lights are ridiculously taxing for how shitty they look).
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-05-17 09:06:48 UTC Post #281300
I actually haven't used one yet but if I need to use one, I know how to do it. Thanks for the info :)
Rimrook RimrookSince 2003
Posted 13 years ago2010-05-17 21:51:29 UTC Post #281308
yo rimmy, any chance you could turn your graphical settings up when taking screenshots? i want to admire your work but all i can see is jaggies. performance doesn't matter when you're just taking still shots dawg.
Trapt Traptlegend
Posted 13 years ago2010-05-18 00:39:35 UTC Post #281311
Sorry, no progress on Left4Beer tonight. Just this:
User posted image
Rimrook RimrookSince 2003
Posted 13 years ago2010-05-18 15:46:31 UTC Post #281329
Thats a damn nice egg.

Dragon omlette anyone? :D
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2010-05-18 16:07:05 UTC Post #281332
Nice. Looks great, and definitely fits your style.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-05-18 17:21:41 UTC Post #281335
reminds me of turnstile. i like it
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-05-22 01:35:23 UTC Post #281398
User posted image
User posted image
User posted image
User posted image
My aztec map for cs cz im working on. The entire layout is finished and sky'd in just have to add tons of detail and foliage.
Posted 13 years ago2010-05-22 06:54:47 UTC Post #281402
Nice. Zeeba, that is looking much better. You going to use models as foilage or transparent 1 unit brushes?
Moaby MoabyMk. III
Posted 13 years ago2010-05-22 20:27:46 UTC Post #281408
Thanks, yea its coming together pretty smoothly. Im using models as foliage and some func_illusionaries. My only obstacle will be to find out how to make them illusionary because when you shoot them they bleed black stuff. Hmm actually I haven't experimented with counterstrike vs half life making them monster_generic. Someone has also mentioned making the map compile cyclers to become sprites. I'll have to see who did it and ask how.

Edit: Wow, you can make sprites a model in counterstrike cz. Awesome!!!!!, couldn't do it in hl.
Posted 13 years ago2010-05-23 08:21:02 UTC Post #281411
Very neat stuff zeeba! Are you currently modding for source at all?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-05-29 01:37:29 UTC Post #281432
Thanks a lot and nope. I don't really care to wait for such long compiles with source. And I like to compile a lot to test scale and everything. I really see making maps as architectural exercises so great graphics don't matter to me too much.

Good to see your starting up with source yourself. Guess you have a little more patience than me. :plastered:

edit: Well de_aztec_temples in the vault!!!
Posted 13 years ago2010-05-29 13:03:11 UTC Post #281478
rimrook, that egg is awesome, for some reason I thought of a dragon egg as well, kinda like the egg thingy in soad's music video for spiders..lol anyways man, you have great texturing skills, you should do up a portfolio of your models an get into a game company!
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-05-30 08:06:46 UTC Post #281479
I completely agree, that egg is amazing. It'd fit great in DMoMM or something similar. Great work!
Posted 13 years ago2010-05-30 22:18:14 UTC Post #281481
I need to get a fuck ton better at it if I want to compete in the Dominance War.
Rimrook RimrookSince 2003
Posted 13 years ago2010-05-31 11:07:39 UTC Post #281482
What size is the texture map? Looks like you could squeeze it into a rectangular map (512x1024, 1024x2048) instead of a square one to conserve texture memory, especially because it has several material layers.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2010-05-31 15:10:41 UTC Post #281483
Could you post a rendering of the high-poly version of the egg (if you used one to bake the normal map; it looks like it to me, at least)? Creating the little surface detail bits on high-poly models, like the little veins running through the egg, has always been difficult for me.
Posted 13 years ago2010-05-31 15:55:21 UTC Post #281484
Some of you know from my shouts that I somewhat began to learn modelling(though it's kinda boring). I started, after a lot of tutorials(and most of them didn't caught roots in my mind...), to model something simple(I also modelled a bullet, but that was done step-by-step after a tutorial...so that doesn't count):
User posted image
I sense it will be a fail :(.
Striker StrikerI forgot to check the oil pressure
You must be logged in to post a response.