I haven't tried compatibility mode, idk why.I'll have to see about that, and i need to see if my drivers have anything to do with it. I have every intention of finishing Muzz, but this semester in School is a killer. My Final project is taking up 80% of my time outside of work and school. The other is devoted to G/F and family time. I'll put up a giant sticky note on the wall behind my monitor so when i DO find some down-time i'll remember to work on it.
Your string of maps is next to be worked on.
I think i have to re-design the castle though, either that or just add floors and basement levels... or seperate rooms with locked doors like mario 64...
Right now there's just 'energy' barriers in front of the pictures of the levels preventing you from accessing them.
I have 4 stages all in and linked NOT-including a training map i found lying around that i will actually set to be the training course in the mod.
Should I ModDB this?
Working on Atom's Submissions as we speak. I moved my slave HD to my Slave computer and will resume working on C.D. From this machine.
The slave machine runs atom's first map at 4.3FPS. This is a P4 @ 2.45 GHZ with a radeon 9550 video card. Brand new winXP SP3 installation... the machine is on its knees
My computer runs it at 50 fps... therefore the map needs optimization. I spent an hour placing some hint brushes here and there and i got the map to run at 64fps on the P4 machine... I hope i dont have this much trouble with the rest of the 11 map mod =] But it just goes to show you how much optimization is muy importanto.