Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 13 years ago2011-02-05 13:18:29 UTC Post #290089
looks good i need to map something like dm futurist map but i enjoy mapping medieval stuff

textures i use to map:
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i run lack of ideas right now
i think i should add a large red curtain at top of wall and fix ugly doors on the left
Posted 13 years ago2011-02-05 13:50:08 UTC Post #290090
Looks good, Joe, but i agree with Rimrook, overuse of caution stripes. Submerged.wad contains many trim textures that would make it look a lot better. You may have to use the Alt+rightclick method on all those sloped surfaces to allign the trims properly.
Posted 13 years ago2011-02-05 13:56:28 UTC Post #290091
Joebama, What the hell is going on in those screenshots? :\
Mountains look weird also.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-05 14:49:33 UTC Post #290092
Yeah, the mountains look rather flat. You should carve them to be a bit slanted
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-02-05 20:58:06 UTC Post #290101
updated!!!!
damn i need a torchlight model
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Posted 13 years ago2011-02-09 16:48:07 UTC Post #290226
Posted 13 years ago2011-02-10 00:04:51 UTC Post #290239
Left 4 Beer progress. Needs lots of love, and an ending safe room. Its actually quite lengthy :D
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Rimrook RimrookSince 2003
Posted 13 years ago2011-02-10 08:30:33 UTC Post #290247
Looking good!
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-02-10 12:47:26 UTC Post #290248
I'm really not happy with the amount of space. I'm not too good at filling it and making it look not empty.

Also, is there ZHLT or something for source? If so is it any better?
Rimrook RimrookSince 2003
Posted 13 years ago2011-02-10 12:56:25 UTC Post #290249
I dont think there is. Ive searched.
Stojke StojkeUnreal
Posted 13 years ago2011-02-10 14:30:51 UTC Post #290251
No custom tools for Source yet; the L4D2 tools are the most up-to-date and fastest compiling tools that are available.

I think it just needs more detail. Specifically this screenshot - there needs to be some detail on the roofs I think (vents and such?), and along the buildings - bushes, trash bags, that kind of stuff.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2011-02-10 14:37:29 UTC Post #290252
Yeah I need to add tons of stuff. Is there a way to print the compile log to a text file?
Rimrook RimrookSince 2003
Posted 13 years ago2011-02-10 14:50:08 UTC Post #290254
IDK if there are any, but if there are, you should find some car models with open doors and put a couple in that line of stopped cars. That way it seems like everyone stopped there got out and ran in a real hurry, as if there were immediate danger. It's clear by they way you've placed them that they stopped fast, some slamming their brakes.

I'm glad you got rid of that water that used to be in the third shot. It was a nice touch, but looked SO blocky. Good call.

River looks really nice.

Know what the trailer park needs? Water spouts coming out of the ground maybe in pairs, and dumpsters. A dog house or two? Also, really nit-picking here, but black doesn't seem like the best choice for trailer's roofs, it seems like it would get hot like an oven in there under the sun.

lookin good.
Posted 13 years ago2011-02-10 14:54:28 UTC Post #290256
Oh, I know why the trailer's roofs are black. Its a lighting thing I need to fix. Also, I may destroy the road a bit to get some more variety.

The Park and downtown area isn't so bad, I've added street lights and such, and out in the rural area I need to add telephone poles and do the wires.
Rimrook RimrookSince 2003
Posted 13 years ago2011-02-10 14:56:59 UTC Post #290257
Ah, that makes sense. I wasn't sure if maybe you had brushworked a trailer or two up for variety. Although I don't know why I thought that seeing as you can model.
Posted 13 years ago2011-02-10 23:02:58 UTC Post #290266
Also, is there ZHLT or something for source? If so is it any better?
There were (called CST), but they were Source 2004 only and the author never updated the tools.
Posted 13 years ago2011-02-11 02:03:30 UTC Post #290267
Is there a way to print the compile log to a text file?
It should already, look for yourmap.log in the same folder where your .bsp file is created.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2011-02-11 23:54:06 UTC Post #290294
I've been working on an RP map for GMOD. It's still WIP. I present to you, rp_joker!
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Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-02-12 00:29:46 UTC Post #290295
Someone put a fountain on your road.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-02-13 14:48:31 UTC Post #290346
It's like sex, but for your eyes:
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Posted 13 years ago2011-02-13 14:52:55 UTC Post #290347
I just had an eyegasm.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-02-13 15:02:16 UTC Post #290348
wow so many nice things in this thread!

@Joe -nice. Zen stuff =)

@rim : nice to see u ressurected l4beer!

@rotor : nice is that ssbump?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-02-15 04:05:31 UTC Post #290349
Now I have 20x20 eyes. Thanks rotor.

Something I've been working on for a bit, SCAR-H:
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[Texture done by me, why it's so low quality. :P]
Crollo CrolloTrollo
Posted 13 years ago2011-02-15 18:47:26 UTC Post #290394
I thought you'd leave it black.

Looks ok, but the hardware needs a bit more detail.
Posted 13 years ago2011-02-18 21:56:32 UTC Post #290520
I have a video...

http://www.youtube.com/watch?v=VniYA7Pa_nk

A rough example of destructible buildings in Source.
Posted 13 years ago2011-02-19 05:26:27 UTC Post #290526
That is pretty sweet. Would make combat interesting. :)
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-02-19 06:33:44 UTC Post #290527
nice hotdog yhr red are freaking me out

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-02-23 17:55:41 UTC Post #290706
My new hldm project
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Posted 13 years ago2011-02-25 18:51:34 UTC Post #290708
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That looks great ninja.

I miss a lot of things about goldsrc mapping(especially fast/easy texture lighting), but i sure don't all the limits and bugginess of hammer 3.x...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-01 04:24:54 UTC Post #290948
Workin on this bad boy for counterstrike condition zero. Will make it for cs as well. I was completely inspired by nipper's huhhh maps etc. and the idea of creating each room/ area with its own music to go with it which i've been wanting to do for some time now.
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Omgosh psilous thats from megaman3! haha AWESOME! ! ! ! !! That should totaly be for flatlife.
Posted 13 years ago2011-03-01 04:48:58 UTC Post #290949
cscz? If there is several of these maps we can fit them into a CZ mission pack, and maybe hire TWHL members as teammate bots. If only there were more TWhl CSCZ maps.
Posted 13 years ago2011-03-01 05:03:01 UTC Post #290950
Posted 13 years ago2011-03-01 06:26:16 UTC Post #290951
that looks cool zeeba! you start source mappin yet?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-01 07:37:30 UTC Post #290952
Thanks. I've poked at it before but it takes forever to compile for source little alone load up half life two on my computer. I hope to get a better one eventually and begin with source. I actually bought my computer to map for source yet its still too slow.
Posted 13 years ago2011-03-01 14:24:22 UTC Post #290958
I friggin love CS:CZ. I don't play it anymore but I spent like four years in an active clan. That shot looks delicious, you should take a couple more.
Posted 13 years ago2011-03-01 16:01:04 UTC Post #290962
Lol thanks. Will do once I get more progress. Any of you ever play nipper's huhhh, gahhh, etc. maps? If so you'll have somewhat an Idea of where this is going. Thats right, really bizzare!

Edit: A few more shots of the area.
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The fan sounds are nice just took the fan sound from the fanboat on hl2 and slowed it down a bit with goldwave.

Using some of rim's textures too! :crowbar:
Posted 13 years ago2011-03-01 16:05:29 UTC Post #290963
Someway it reminds me of Portal 2
Posted 13 years ago2011-03-01 16:33:03 UTC Post #290964
Oh look there's a guy called Dragos who thinks he's Bruce Lee.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-01 17:27:47 UTC Post #290967
Omgosh psilous thats from megaman3! haha AWESOME! ! ! ! !! That should totaly be for flatlife.
There's an idea~! I'd have to tighten it up a little.. right now it extends maximum z access (twice).

Cool fans, can they chop you up?
Posted 13 years ago2011-03-01 17:49:38 UTC Post #290968
I envy Zeeba's imagination.

How did you even come up with such an environment?
Posted 13 years ago2011-03-02 00:56:55 UTC Post #290987
nice zeeba, reminds me of this for some reason. maybe you should give it a runthrough, i found the architecture to be quite an inspiration back when i played it all those years ago. then again times have changed and it could quite well look like ass. this is based on my memories. ;o
Trapt Traptlegend
Posted 13 years ago2011-03-02 02:15:17 UTC Post #290989
Oh yea i've played through that I always think back to how nice it was! His water looks like from source from what I remember and amazing vertical movenemt and vertex manipulation...

Thanks soup lol. Well the map will contain many random areas with different music correlating with each. For this "area" I imagined a tall walled narrow L shaped area with metal like looking walls and fans all over the walls. I also wanted it to look grown over. I may have been sub consciously inspired by Rimrook's human absence map I just recently checked out.

Than I mapped out the walls and playtested till I got the scale right and than began adding smaller than smaller detail and than textured it better and added the green dust and sounds. I make most maps like this. I also started with a few quick sketches. I finished this area in only three sittings and i'm pretty proud of it though it may not be as "weird" ad the rest of the map will be.

Btw soup you seem to be working on something quite sexy yourself! I like your vines and could have used them in this map.

Has anyone played the huhhh like maps by Nipper for cs1.6?
Posted 13 years ago2011-03-04 10:17:58 UTC Post #291091
I know it's largely pointless and frowned upon to redo someone else's work, but i decided to clone nuketown. When blops first came out and my friends were still playing it everyday, i decided watching them it's one COD map i could most-likely reproduce.

As for a reason why? Idk, i guess i just go where my mapping inspiration takes me... If nothing else it's at least helping me cut my teeth for the source engine, finally..

I don't own blops, so everything is done from google images and what i can remember watching my friends play(and bitch about) nuketown. =)

Mini progression:
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(this last one is obviously from blops, and probably the pic i use most of all to try to match things up)

Hammer screen:
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My first 3dskybox, with still a lot of work to do:
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(the c130 will be for care packages, though i have no idea how i'm gonna handle them yet..)

When finished, i'd like to release it for probably GG. I'd like to also do a night version, but i'm guessing lighting it would be a real bitch, as i'm struggling with lighting a day map properly... =(
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-04 20:01:50 UTC Post #291124
Learning the new 3DS Max. This is something i'm working on for a friend of mine:

For Half-Life 1, BTW
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Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-03-04 20:41:02 UTC Post #291125
Click this link here and you'll see the latest project I'm working on!
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-03-04 20:41:12 UTC Post #291126
way to start a new page with zero contribution to the thread.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-03-04 20:42:24 UTC Post #291127
I will soon contribute as soon as I get back to my computer.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-03-04 20:45:51 UTC Post #291128
It's looking better! Tell your friend you charge extra for texturing ;)
Posted 13 years ago2011-03-04 20:49:40 UTC Post #291129
haha! Now that everything is in quads and nice and organized Unwrapping and texturing should be a breeze. =]
I just have to get around to doing it.
Might not be this weekend because i'm partying hard lol.
But maybe Monday or Tuesday Night.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-03-04 21:44:22 UTC Post #291133
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The top of the chair in the middle, that triangle point there, you need to weld some vertices. What creates that faceted polygon is some vertices that are near each other but are not welded.
Rimrook RimrookSince 2003
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