Hello.
This is my first post here, and I don't know if this belongs to this category.
Please excuse me if I'm posting this where I shouldn't.
Anyway, here's my problem.
I have made a map that has an helicopter from where the CSs are "deployed", and I used a func_rotating to make the rotor. At first I did not know how to do it, but thanks to some tutorials on this site, I learned you have to add an "ORIGIN" textured brush. Nevermind that.
My real problem is that now whenever you "hit" something with your head while crouching (for example, crawling through vents, or even touching the ceiling while crouch-jumping), it acts as if the player (either you or a bot) is "blocking" the rotating brush, so the block damage applies.
Is there any way I can fix it, i.e, to only damage if you actually touch the rotor?