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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Entities disappear
Created
11 years ago
2013-05-18 18:57:46 UTC
by
Kicius
Forums
HL Engine Discussion
View Thread
Created
11 years ago
2013-05-18 18:57:46 UTC
by
Kicius
Kicius
Posted
11 years ago
2013-05-18 18:57:46 UTC
Post #313609
Hello. I have a problem. In my map are some places where disappear all visible entities. How to fix that?
Kicius
Stojke
Posted
11 years ago
2013-05-18 19:39:42 UTC
Post #313610
Are there a lot of entities at the same time on the screen?
Stojke
Unreal
Kicius
Posted
11 years ago
2013-05-18 21:50:00 UTC
Post #313613
Yes, they all just disappear. But just in few places of the map.
Kicius
Jessie
Posted
11 years ago
2013-05-18 23:47:53 UTC
Post #313616
When you say visible entites, do you just mean things like items and monsters, or func_walls and such as well?
Jessie
Trans Rights <3
Kicius
Posted
11 years ago
2013-05-19 06:46:16 UTC
Post #313619
Look at pictures.
This how it should look:
http://img189.imageshack.us/img189/6319/51270232.png
And just few steps away:
http://img811.imageshack.us/img811/7679/64671747.png
How you can see disappear only func_wall entities.
Kicius
stop!
Posted
11 years ago
2013-05-19 09:38:55 UTC
Post #313620
from experience I can tell that solid entities disappear in less than 4096 units (actually 3000 and sth if tall enough) ...also watch for visblocks such as sky and so
stop!
Stojke
Posted
11 years ago
2013-05-19 20:33:09 UTC
Post #313625
Did you tie them all into one entity?
Stojke
Unreal
Skals
Posted
11 years ago
2013-05-20 07:11:03 UTC
Post #313628
^ What stojke said. Put each fence piece into a seperate func_wall entity. (or whatever you are using).
Skals
Level Designer
Kicius
Posted
11 years ago
2013-05-20 19:27:14 UTC
Post #313636
Stojke - no
Kicius
Stojke
Posted
11 years ago
2013-05-20 20:43:02 UTC
Post #313637
Give us an hammer screen shot and entity properties screen shot.
Stojke
Unreal
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