custom cecals Created 10 years ago2014-03-01 15:14:43 UTC by Malle Malle

Created 10 years ago2014-03-01 15:14:43 UTC by Malle Malle

Posted 10 years ago2014-03-01 16:30:17 UTC Post #318160
Hey, i was trying to make custom decals. but some how they aren't showing in hammer.
i tried to fix the palette's of the files.. didn't work

take a look at my wadfile and u might see whats wrong..

wadfile

original decal from decals.wad
original
here mine..
mine

palette difference, why ?
Posted 10 years ago2014-03-02 10:09:08 UTC Post #318169
Bad links.
Posted 10 years ago2014-03-02 10:27:48 UTC Post #318170
I fixed the links in the original post. The palette may need to be completely identical (aside from the last colour), try copying a palette from an existing decal and use that unmodified, that might help you narrow down what the problem is.
Penguinboy PenguinboyHaha, I died again!
Posted 10 years ago2014-03-02 12:25:11 UTC Post #318171
More info in one of these, and a tutorial, in-case you didn't already check it ;)

Alternate Plan
Step 1: Switch to Source SDK.
Step 2: Use env_overlay(with any material you want, and supports transparency, straight up).
Step 2a: Never worry about decal problems again.
step 3: Jump for joy =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-03-03 18:33:42 UTC Post #318176
Captain Terror, indeed forgot to check the forum!

well, say what you want.. i tried to do this:

Save the palette of the wally texture file(in wally)
export an original decal from decals.wad and open with photoshop save that palette as photoshop palette file.. try to do stuff with such as: save as indexed and than choose palette and change palette save as indexed with normal. even in wally changed the palette.. nothing really did the job.. can some one make a custom decal for me in a wad file so i can test if the game even can run a custom decal..

inbefore: for each map compile i restart cs1.6 to reload wad files.
Posted 10 years ago2014-03-03 18:47:09 UTC Post #318177
Try putting a request in over at GB if nobody will help you here, and/or, maybe try a spray creator? (Tho I'm not sure if that will work)

I'll give it a shot when iget home from work, if you still haven't sorted it.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-03-03 19:21:27 UTC Post #318179
if i put my texture in decals.wad himself and i use the palette of wally it works fine, but why doesn't it work in my custom wad?

http://twhl.info/tutorial.php?id=45

i've comment for the next person that comes to this problem..

adding decal to your own wad is probably impossible to do since: 'spr1n: .... they did change file storage system to make it more steampipe alike and could have fucked up' something like that might be the problem, sounds reliable in my opinion.
Posted 10 years ago2014-03-03 20:06:47 UTC Post #318181
I see what you mean now! =P

Another way to test your theory is to examine some professional wads, and see if they include any decals mixed in with the opaque textures. Probably does have to be in decal.wad then? (hopefully someone wiser will chime in and enlighten us)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-03-03 21:56:51 UTC Post #318182
I've been working with Goldsource for so long yet even I am not 100% on decals. I can only get them to work in decals.wad and editing that is a potential minefield.

I can honestly say for a while enemies in The Core were bleeding 96x96 white squares until I realised I'd missed one of the bullet holes when adding my new replacements. Seems that there is some element of the code connected to that wad.

Herpa derp
monster_urby monster_urbyGoldsourcerer
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