Advanced HL model viewer Created 10 years ago2014-09-28 16:46:31 UTC by Badaluyah Badaluyah

Created 10 years ago2014-09-28 16:46:31 UTC by Badaluyah Badaluyah

Posted 10 years ago2014-09-28 16:46:31 UTC Post #321875
Hi fellow modders!
I am Badaluyah, a Half-Life modder like you.
Few years ago as Windows Vista came out, I, ike everyone else, was troubled with the old HL model viewer.
For years I was writing my own viewer that would overcome this error and many others too.
I know it is a big and productive Half-Life community, I decided to post it here as well.
This is the list of currently available facilities in my program:
  • does almost everything that Jed's viewer does.
  • it fixes controller bugs
  • it fixes texture bugs and allows render modes
  • it partially supports half-life 2 and portal 2 models
  • it allows large 8192 textures
  • it allows import and export of bmp, gif, png and tga
  • it allows merging animations
  • it allows exporting of models and frames to .smd and .obj
  • supports loading from .pak and .gcf archives
  • allows viewing of blendings
  • can export list of animations to C++ file
  • plug-in system is planned.
It is a little buggy now, as I'm losing interest in this work, but please let me know if you want me to complete it and post it on this forum.
Thank you.
Posted 10 years ago2014-09-28 19:10:27 UTC Post #321876
That all sounds incredibly useful, and personally I'd love to see a functioning build!
Crypt Crypt120% sorry!
Posted 10 years ago2014-09-28 21:56:04 UTC Post #321880
I can honestly say I haven't experienced any issues with HLMV... but then I'm running Win7
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-09-28 22:42:15 UTC Post #321882
omg plz yes !!!!!!!!!!!!!!! post this also @ svencoop forumS =) and gamebanana :)
Posted 10 years ago2014-09-28 23:44:42 UTC Post #321883
Yes, please post it, it sounds very interesting! If you're losing interest in the project, is there any chance of you releasing the source code under a GPL or MIT/BSD license? I work on a Hammer alternative called Sledge and I want to expand its model-viewing capabilities, and I eventually want to create a standalone model viewer of my own. I'd be super interested in seeing your code!
Penguinboy PenguinboyHaha, I died again!
Posted 10 years ago2014-09-29 01:28:24 UTC Post #321884
Penguinboy expanding his empire.

Today, a model viewer.

Tomorrow, European Central Bank.
Rimrook RimrookSince 2003
Posted 10 years ago2014-09-29 08:08:02 UTC Post #321888
I'm running Win7 too Urby, but about 3/4 of the time I run HLMV it maxes out my CPU and the process doesn't end when I close the window, I have to kill it in the task manager.

Also Badaluyah, that sounds pretty amazing, and extremely useful.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 10 years ago2014-09-29 08:24:41 UTC Post #321889
TJB, same here under 2008 R2 exactly!

Well, sounds too nice to be true :) Anyway, looking forward to seeing it.
Posted 10 years ago2014-09-29 21:18:05 UTC Post #321895
I, too, have the closing problem with HLMV. :/
Rimrook RimrookSince 2003
Posted 10 years ago2014-09-29 23:00:52 UTC Post #321896
Can't say I've ever had trouble with it.
Only thing that really bothers me is you can't select more than one item at once. A real pain if you're trying to take a bunch of things out of a pak, say.
Jessie JessieTrans Rights <3
Posted 10 years ago2014-09-30 07:09:48 UTC Post #321897
Actually I have had the closing issue now that you mention it.
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-10-02 13:03:09 UTC Post #321913
BTW, what language is it written in?
Posted 10 years ago2014-11-21 16:11:35 UTC Post #322437
Sorry for delay. Man who translated my text went far away. And I go through troubles here.
Answers:

xawari:
It is written in microsoft .NET.

Penguinboy:
I dont know yet about the opening source. It is very big and has errors. Ill think about it.
I thought I sell it but that is bad Idea :)

I promised screenshot:
User posted image

had to re-install windows XP, because work on 8.1 was impossible

I will make download next time.
Posted 9 years ago2014-11-22 02:01:07 UTC Post #322444
This is amazing, Badaluyah! More please! :D

@TJB: I also have that problem of the maxed out CPU while running JHLMV for 6/7 times.
The only thing I can do to fix this is to run a fast scan with a software (Advanced System Care for example) or restart the computer, and the problem fixes. :/

Not a big problem tho.
Alberto309 Alberto309weapon_spaghetti
Posted 9 years ago2014-11-24 08:32:55 UTC Post #322462
It is written in microsoft .NET.
So it starts like 3 minutes, eats 90% CPU and requires 350MB of runtime? Thanks, but no thanks. :-/
Posted 9 years ago2014-11-24 09:30:21 UTC Post #322463
There might be something wrong with your PC, xawari. All .NET apps start in <1 second on my computer and idle at 0% CPU. The runtime is included with new Windows versions, and for older Windows versions it's a 50mb download. I'd recommend doing a reinstall of the framework if you're having trouble with it, or perhaps do a memtest to see if you have some faulty RAM installed.
Penguinboy PenguinboyHaha, I died again!
Posted 9 years ago2014-11-24 19:38:03 UTC Post #322465
I can easily run .NET apps on my shit old netbook xawari.

Pengy is right. I recommend a full scan with Advanced System Care 7 Pro, this might help.
Alberto309 Alberto309weapon_spaghetti
Posted 9 years ago2014-11-25 10:52:17 UTC Post #322469
All .NET apps start in <1 second on my computer and idle at 0% CPU.
Try disabling .net prefetcher on startup. :)
The runtime is included with new Windows versions
new Windows versions
I'm just fine with my good old 2003, and without any frameworks. Sorry :)
User posted image
As a programmer, I just prefer fast, reliable and small native code. .NET is a heresy :)
Sorry for flaming!

PS: Badaluyah, why is that model upside down?
Posted 9 years ago2014-11-25 11:40:56 UTC Post #322470
The only difference between .NET and something like Qt is that with Qt, every application needs to ship with 30mb of runtime DLLs. With .NET, it's a once-off 50mb download (you only need to download the latest framework in most cases, it is backwards compatible).

As a programmer as well, I prefer code that is fast, reliable, AND supports first-class functional programming, reflection, dynamic typing, on-the-fly code generation, is easy to read and write, and integrates seamlessly with OS-level services. .NET has all of this - try writing something like Reactive Extensions or Linq-to-SQL in C++ - you will find that it's impossible.

I'm not going to debate the issue, though. With .NET going open source, you should expect to see more applications created with it :)
Penguinboy PenguinboyHaha, I died again!
Posted 9 years ago2014-11-25 16:03:31 UTC Post #322471
Is there still a way to make native GUI's with C++ ? Without frameworks and crap.
rufee rufeeSledge fanboy
Posted 9 years ago2014-11-27 12:49:44 UTC Post #322498
2rufee:
Lots of ways:
WinAPI (nowdays considered "hardcore")
MFC (fast, but not very flexible, requires lots of std::hands)
wxWidgets (unlike QT uses underlying OS's GUI controls and drawing methods - like MFC, but crossplatform and much better)

QT, FoxTK, GTK, etc. AFAIK use their own controls.
Posted 9 years ago2014-11-28 04:18:17 UTC Post #322519
Yeah, wxWidgets is really the only good option if you want cross-platform support without buying into a full framework like .NET/Java/Qt/GTK+. It has bindings to a lot of languages as well. I haven't used it before but I've heard that it's quite nice.
Penguinboy PenguinboyHaha, I died again!
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