Created 9 years ago2015-02-07 21:24:31 UTC by monster_urby
Apparently the screen texture in the last shot doesn't cast light... I'll have to change that to something else, or make a new one.How about an invisible texlight? That way you don't even need to mess with the original texture.
How about an invisible texlight? That way you don't even need to mess with the original texture.I'd still prefer to make my own. TWHL screenshot for example.
I'm afraid I can't map for this then if there isn't a basement. My map wouldn't make any sense if it wasn't one.Tell you what, because I'm such a nice guy, you can have a basement.
I'm just wondering if it's possible to litter props around (like a garden) without that error now? Like I said... woefully out of practice with Goldsource.Not with Vanilla. Spirit has the env_model entity which lets you choose skin, scale and whether or not it's solid... It's lovely.
For any "target" type value, you can use a "+" or "-" prefix to specify that the target should be turned on or off, respectively. (e.g. suppose you have an entity which targets "mylight". If you tell it to target "+mylight" instead, then it will only turn the light on, never off.)Spirit is more awesome than I remember.
Similarly, for any Master, you can invert the master relationship (that is, you can disable the entity whenever the master <u>is</u> on) by adding a tilde (~) at the start of the master's name.
When testing your level, it's sometimes helpful to be able to trigger entities manually. To trigger an entity named "mydoor", you can simply type "fire mydoor" at the console. Similarly, if you just type "fire", you will trigger whatever entity the player is aiming at.
game "TWHL Tower"Which will allow it to load the spirit dlls.
url_info "http://twhl.info"
url_dl "http://twhl.info"
version "1.0"
hlversion "1101"
type "singleplayer_only"
startmap "twhl-lobby"
gamedll "dlls\spirit.dll"
cldll "1"
Secondly, I use the compile tools provided with Hammer
@Strider: You can use the cycler_sprite entity to add non-clipped models. But don't use it with the standard HL fgd, otherwise Hammer crashes.Alternatively, env_model. We're on the Spirit Engine now Alberto.
If you're using a custom one, then go ahead, if it still crashes, use this fix I've made. smile -
Hope it helps.
cuz it its awsum!!11!!!!!I want a full list of features and how to use them. Becuase I am lost in this new engine. Maybe someone could give me a documentation over all the new entities? Wait, there is fog now? Sweeeeeeet!
Alternatively, env_model. We're on the Spirit Engine now Alberto.Oh, ok then. :3
Secondly, I use the compile tools provided with Hammerhttps://www.youtube.com/v/4bNYaGfDblg?start=254&end=257&version=3