Hello everyone! I really hope someone can help with this problem.
I am quite far into the mod I am working on, and have been using SOHL 1.5.
http://www.moddb.com/mods/spirit-of-half-life/downloads/sohl-v15-with-no-source-code
I used this version due to the description "SoHL v1.5 with no Source Code is highly recommended because of its stability and numerous features." Who knows how true this is, but alas, it's a decision I made a few years ago. At this point it's probably too late to change the codebase without breaking everything!
My issue is with Alien Grunts. I have just put them in my mod, however they do not play any hornet gun attack noises, and possibly death noises. All other effects work fine. It's not an issue with the model, I have tried the default low-def Valve one to be sure. I also moved all related agrunt sound effects into my mod and this did not fix it.
I am not too familiar with the coding aspect or compiling anything, however I looked up the agrunt.cpp file and there is code to trigger the relevant sound effect. I am at work and don't have the exact file name sorry, but there are three sound effects involved, and all when the grunt fires the hornet gun.
Furthermore, this issue has made me think another one might be related, when I spawn any enemies with the monstermaker, they are propelled in a random direction, but I have specified no velocities or speeds, and also they take 3-4 seconds to be alert to what is going on, which can ruin some ambush situations! Is this something anyone has come across
Does anyone have any clues? Thanks for your time!
<Edit - Sorry, somehow I screwed up the title, should read "Alien Grunt issues" !>