I created a game_player_equip entity and gave it the name game_player_spawn so it will give weapons every time a player spawns.
The weapons are available upon spawn but a pile of weapons is seen on the ground where the player spawned. How do i prevent that?
Entries in the game_player_equip look like this:
key: weapon_shotgun
value:1
key: weapon_crossbow
value: 1
key: ammo_crossbow
value: 1
there are more but value is always 1 and no duplicates