If your entry is for HLDM, i suggest making a new wad with only the textures you're using.Can I ask why you suggest this?
Created 8 years ago2016-10-27 11:07:32 UTC by Trempler
If your entry is for HLDM, i suggest making a new wad with only the textures you're using.Can I ask why you suggest this?
Unq, would -wadinclude op4.wad not include all of it?Nope, both wadinclude and nowadtextures only embed used textures. So you're fine just wadincluding any non-HL wad for HLDM.
im pretty sure wadinclude includes the entire wad, you used it or not.right, -wadinclude includes the entire wad you've chosen. It doesnt only include the textures in the map you've used, but it includes the entire wad. Also, if you've used several wads, make sure to -wadinclude each one.
im pretty sure wadinclude includes the entire wad, you used it or not.
right, -wadinclude includes the entire wad you've chosen. It doesnt only include the textures in the map you've used, but it includes the entire wad. Also, if you've used several wads, make sure to -wadinclude each one.Not true. Both wadinclude and nowadtextures only embed used textures. And you don't need to wadinclude each one - wadinclude matches partial filenames and folder names, so you could dump all your custom wads into a folder called e.g. "blastpit" and -wadinclude blastpit would embed all the used textures from all the used wads in that folder.
-chart
compile parameter if you aren't already, to help you flag areas that could use more optimization, i.e., your compile shouldn't be taking long!