Competition 34: HL Re-Imagined Created 1 year ago2016-10-27 11:07:32 UTC by Trempler Trempler

Created 1 year ago2016-10-27 11:07:32 UTC by Trempler Trempler

Posted 1 year ago2017-02-28 14:51:50 UTC Post #333784
Now I want a Stalkyaaaaarrrrrd, Priate Themed Map :D
Posted 1 year ago2017-02-28 14:59:10 UTC Post #333785
I still want Stalkeryard.

EDIT: Wait, that was the joke I made about Zeeba's new map, which he is making. Nevermind.

In other news, my map should be finished... tomorrow! Just gotta spread some items around the place, and then I can hurl it at Archie for an active playtest. Not that I intend to change much. I just want to see it in action.
Jessie JessieLadytype
Posted 1 year ago2017-02-28 15:05:43 UTC Post #333786
I´m around for testing :P
Posted 1 year ago2017-02-28 15:55:59 UTC Post #333788
During the week I can test play around 6-10 pm central.

Yea Jessie, when we were brainstorming names for it.

3D modeling is fun but every time I get to texturing and importing I usually don't follow through. I thought of a cool idea for the claw but it would have to be animated. I doubt i'll find the time and energy to do it but i'll try. Was going to be pulley and chain driven but now going to make it pneumatic.
Posted 1 year ago2017-02-28 21:49:18 UTC Post #333789
So I´m done with my map.
Also uploaded the jackhammer source file for it, feel free to take a look at my awfull mapping... ^^"
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Posted 1 year ago2017-03-01 00:49:08 UTC Post #333794
Sweet!
Posted 1 year ago2017-03-01 01:33:43 UTC Post #333797
FFS Trempler! :o :pwned: :hammer: User posted image User posted image User posted image User posted image User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 1 year ago2017-03-01 02:01:35 UTC Post #333799
Oh right, I forgot that LeafThread on my map has been taking ~5 hours on a normal compile. Map might be another day yet.
Jessie JessieLadytype
Posted 1 year ago2017-03-01 02:13:27 UTC Post #333800
^
User posted image

Make sure all your non-visblocking brushwork are func_detail, and of course it assumes you're using the latest VHLT. Also, use the
-chart
compile parameter if you aren't already, to help you flag areas that could use more optimization, i.e., your compile shouldn't be taking long!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 1 year ago2017-03-01 08:38:45 UTC Post #333804
I can't :( Or, rather, I already did as much as possible. I feel it may just be the nature of the map and how it's constructed.
Regardless, if all goes well, it will be ready for you all tomorrow.
Jessie JessieLadytype
Posted 1 year ago2017-03-01 11:08:57 UTC Post #333806
A readme is a text file (usually named readme.txt) containing...
PLEASE DO NOT ENCOURAGE MAPPERS TO MAKE README.TXT FILES!!!

As a person who develops a platfom-like mod, and have reviewed literally more than 4000 maps I should say: when extracting all of those crappy zips renaming every f****ng readme.txt so they won't be overwritten and so I know which map is belongs to is a royal pain in the arse(tm)!!

PS: good luck to all participants (^_^)/
Posted 1 year ago2017-03-01 12:42:36 UTC Post #333807
Best is probably to name the readme file mapname_readme.txt. And if you want to know which map belongs to who then you'll need a readme file anyway!
Posted 1 year ago2017-03-01 15:09:06 UTC Post #333809
Well, as expirience tells, the best is actually maps/mapname.txt - game can read and display it (usually, MOTD), there are no naming conflicts, automatic tools can find it, users can open it. Everyone is happy. :)
Posted 1 year ago2017-03-01 16:20:05 UTC Post #333810
maps/mapname.txt is the standard, in spectate mode it can be read then, in counter-strike it can also be read and its good to include it in .res
Posted 1 year ago2017-03-01 19:00:37 UTC Post #333811
User posted image
User posted image
Maybe doing a second map, not sure yet. If so it will be a xen island from hl1 sp. Just a quick testing of how to use the xen textures.
Posted 1 year ago2017-03-01 19:14:42 UTC Post #333812
Nice, funny that was my third choice, but was making the whole island surfable for cs 1.6. I gave up because in order to make it all surf ledges was making it look horrible.
Posted 1 year ago2017-03-02 00:11:21 UTC Post #333817
I present to y'all...
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
... dm_hydroelectric, available here.
Jessie JessieLadytype
Posted 1 year ago2017-03-02 01:38:07 UTC Post #333819
Wow that looks pwn Jessie, and I see what you mean now.. Great work User posted image

Uncle Tremps: Ya dude, the Xen texts fascinate me, always wanted to do a full-scale Xen/organic map..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 1 year ago2017-03-02 02:01:52 UTC Post #333820
This makes me happy! Archie! You know whudda dew.
Posted 1 year ago2017-03-03 05:04:52 UTC Post #333830
GoldSrc crushed my dreams... So I had to split my map in half. RIP other half...

Progress going good though! :D
Posted 1 year ago2017-03-03 07:28:03 UTC Post #333831
I actually have a few different aborted attempts at a Lambda Core DM remake lying around... dunno if I'd ever bother finishing one of them for this compo though.

...could also just be a lazy bastard and submit a map I threw together on a whim two months ago...
Posted 1 year ago2017-03-03 14:24:46 UTC Post #333841
I took some screenshots of my work in progress map last night, struggled to remember my imgur login, failed and went to bed. So yeah... you now get nothing.

note: Yes, I am basically punishing you for my absentmindedness.
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2017-03-03 16:16:38 UTC Post #333845
I got a ton of work to do on my entry; lots of mapping but more "finding out how to do new stuff" than anything.

-Finish models
-Texture models
-Animate models
-Map two areas and connectors
-Redo most textures
-Convert sound files

@Urby, you're entering? I must have missed that, awesome! Can't wait to see what you got!
Posted 1 year ago2017-03-03 17:51:03 UTC Post #333848
@Urby- One of us! One of us! One of us!
Posted 1 year ago2017-03-05 19:04:29 UTC Post #333873
Entry submitted. Head hurts. Going to sleep.
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2017-03-06 03:31:05 UTC Post #333878
Eh, sure, why the hell not. Throwing my hat into the ring with a DM map based on C2A5B using stock assets. I don't expect anything to come of it though.
User posted image
Posted 1 year ago2017-03-06 13:54:55 UTC Post #333885
Nice! Never thought so many mappers would come back to do some fun stuff :)
Posted 1 year ago2017-03-07 15:03:03 UTC Post #333895
So, my first model was too many vertices and now my blender export isn't working so that I can break the model into parts. Guess that's what happens when you export a NURBS model as a triangulated .OBJ. Ugh, hopefully I can figure it out.

And, hopefully I can get my entry done. I've just been hung up on getting the models in game for the past few work sessions i've had available.
Posted 1 year ago2017-03-07 18:37:35 UTC Post #333899
I made some more progress, so I decided to post a few more screenshots:
User posted image
User posted image
User posted image
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 1 year ago2017-03-08 23:14:49 UTC Post #333908
Looks good Dr.Orange tell us something about that map :)

Also i´m thinkin about doing a small textureset for a minimap maybe if I can finish it in time.
User posted image
User posted image
Yup, thats hl1 :P
Posted 1 year ago2017-03-09 17:18:38 UTC Post #333910
My re-imagining of half life was going to have to do with using animated models and invisible brush based entities to interact with the player in the level.

Since the program I use to 3D model exports with such high polygon count even at lowest settings I think it's time I give a new engine a look at. It just doesn't seem worth the effort to manually simplify my models to make them look like a dented up garbage can.

Maybe, just maybe i'll bite the bullet and use brush work to achieve my idea but i'm most likely throwing in the towel for the final time.

Good luck to you guys and can't wait to see the final turn out.
Posted 1 year ago2017-03-09 20:44:28 UTC Post #333911
Well, there's mine done. Not expecting any real awards or anything and tbh could care less about the competition itself, since other far more talented people have already entered... I really just made this because I liked the idea.

Either way, here you go.
User posted image
http://twhl.info/vault.php?map=6176
Posted 1 year ago2017-03-09 23:48:03 UTC Post #333912
c2a5... C2A5... Best part of HL! :)
(T_T) I love you guys so much...

You're doing some really great mapping work!
Posted 1 year ago2017-03-10 04:06:18 UTC Post #333913
Lookin good, Victor!

The damn "Ordinance" sign is killing me as always.
Posted 1 year ago2017-03-11 12:22:11 UTC Post #333914
The damn "Ordinance" sign is killing me as always.
That has always bugged me too! It's ORDNANCE!!
Posted 1 year ago2017-03-11 19:45:09 UTC Post #333915
Gearbox fixed it in opfor.wad at least:
User posted image
Posted 1 year ago2017-03-12 13:26:26 UTC Post #333920
I never even noticed that... I guess because I've heard the word 'ordinance' a lot more often than 'ordnance.'

But now of course I have to wonder, how would one store ordinance. :P
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2017-03-12 16:15:21 UTC Post #333924
That's two of us.
Posted 1 year ago2017-03-20 14:28:44 UTC Post #334060
Working on the last few rooms hoping to pull it all togheter before the final deadline. I might have to cut a few rooms, though, if it takes too much time. Anyway, here are some progress screenshots:
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 1 year ago2017-03-20 20:06:49 UTC Post #334064
Well not looking good for my map. I'll finish it, just very unlikely to be in time for the deadline.
Posted 1 year ago2017-03-21 12:49:33 UTC Post #334072
I'm not sure if I'll actually contribute anything to the competition. I started working on an "On the rail" inspired dm map - with combat on trains and in between a few stations, with player controlled tanks in a few places. Got a small part done, but I've been too busy/lazy/drained to work further. Finishing technical takes most of my focus right now...
Posted 1 year ago2017-03-21 23:00:00 UTC Post #334078
Exactly 10 days left as of right now! Anyone still looking to get in had better get going!
Jessie JessieLadytype
Posted 1 year ago2017-03-22 08:57:47 UTC Post #334081
Dr. O looking good, is that subtransit?

Decided to re-theme my entry 10 days ago, and I feel pretty good about the decision.
plaese kill me now

I will strive to submit a playable de map by the deadline, though I don't know how pretty it will be :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 1 year ago2017-03-23 18:04:48 UTC Post #334110
I think it's that part of the single player part where the ceiling breaks and headcrabs fall in on you. Just before the freezers.
Posted 1 year ago2017-03-27 12:41:52 UTC Post #334127
Welp. I've submitted my entry. Do I have to upload it seperately to the map vault if I want it to be able to be played by the public?

EDIT: I decided to try to upload my map to the map vault anyway, seeing as others have done it, but I keep getting errors when trying to upload it. The zip file is over 2MB (closer to 25MB) so I have to link it. However, when I do so, I simply get an error that says "file error". Can anyone give further information on why this is?
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 1 year ago2017-03-27 17:08:02 UTC Post #334130
This must be the most successful competition in TWHL history, or damn well near it at least :o
Archie ArchieGoodbye Moonmen
Posted 1 year ago2017-03-27 21:16:27 UTC Post #334131
yaya I submitted mine last night, super duper!
I hope all the submissions get a review in the competition results!
Posted 1 year ago2017-03-29 01:24:45 UTC Post #334134
Three days left! Is everyone that's going to be in, in?

I'm curious, what's the submission numbers at, PB? (I assume you can check.)
Jessie JessieLadytype
Posted 1 year ago2017-03-29 01:34:09 UTC Post #334135
9 entries so far, which is pretty good! Get your entry in soon if anyone hasn't already submitted it!
Penguinboy PenguinboyHaha, I died again!
Posted 1 year ago2017-03-29 02:42:22 UTC Post #334136
#NotGonnaMakeIt :(
You must be logged in to post a response.