I'm trying to make a
multiplayer model for half-life but I can't get it to work!
using milkeshape
I decompiled the vanilla zombie player model
and opened up the: ZOM_Template_Biped1 model
and made sure to uncheck "rename bones"
then deleted the zombie mesh and imported my
mud golem model and used the joint tool
to automatically assign the verticies to the bones
then I saved the smd file
*using milkeshape*
and deleted the DM_BASE texture and put the Golem_au texture in. that my model uses.
Then I opened up the SMD again in milkshape to make sure everything was fine
and everything was present, and the model was textured. I didn't generate a qc file sence the model allready had one and I did not want to clear the animation data
then I opened up Jed's Half-Life Model Viewer
with the mdldecompiler installed and studiomdl installed so
I could recompile the model
but when I went to compile
the window just poped up and closed rightaway
and nothing happened to the decompiled model's folder
and I tried decompiling a vanilla model and recompiling to make sure the program works and it does
I dont know what i'm doing wrong
I have retextured models before and just replacing the model and making sure the bones are assigned and it's textured
doesn't seam like it should be so complicated.
iv tried off and on throughout the year to get it to work
and recently I just learned how to UV map and started making textured 3D models and I
really want to use them in-game.
I can make texture wads, skyboxes, .WAV sounds, and use Hammer, but I can't model!
It's going to my birthday in a few days and me and my friends are going to have a LAN party
and I really want to have my custom player models for it!
Can someone please help me!
the files that i used are here:
https://drive.google.com/open?id=0B56NFU0U-kixdFUzcThVbHhXVTA