Shifting a whole map in hammer? Created 7 years ago2017-07-12 18:36:40 UTC by Dallas Dallas

Created 7 years ago2017-07-12 18:36:40 UTC by Dallas Dallas

Posted 7 years ago2017-07-12 18:36:40 UTC Post #335998
Hello,

Are there any known problems or things to look out for if you move a whole maps worth of geometry in hammer?

I need to move my whole map 512 units up in the hammer grid, but was wondering if I should be keeping an eye out for anything in particular like verts shifting off grid etc...

Some other level editors for other games it can be a bad idea.

Thanks :)
Posted 7 years ago2017-07-12 21:45:21 UTC Post #336001
You should be fine. Don't move it brush by brush. :hammer:
Posted 7 years ago2017-07-12 23:32:06 UTC Post #336005
I tried doing that in ts_untergrund, months ago, resulted in a leak. Maybe I should try it again. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-07-13 06:53:53 UTC Post #336009
Cool, thanks Unq :)

As to why I'm doing this:

In Vanilla HL you will get a "swimming/ water splash" noise at the start of your map if the coordinates 0,0,0 are covered by a water volume. It's annoying, so I'm going to shift everything around.
Posted 7 years ago2017-07-27 11:30:43 UTC Post #336448
Keep in mind though when doing that you will have to redo all decals you may have had before the shifting.
Posted 7 years ago2017-07-27 12:14:48 UTC Post #336451
Which is exactly why you sort layout and gameplay first, before applying details such as decals :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-07-28 00:29:14 UTC Post #336500
select all, texture lock, move. textures will look the same but the numbers will have shifted as far as you have moved the map
Posted 7 years ago2017-08-03 21:06:22 UTC Post #336701
Hey, don't want to start a new thread for this
what exactly does yaw/pitch tolerance do in a func tank?

Thanks
Posted 7 years ago2017-08-04 10:21:54 UTC Post #336702
It means how many degrees you can turn past the set pitch and yaw before it snaps back to that value. It affects AI turrets as well.
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