Created 7 years ago2017-07-25 13:03:08 UTC by monster_urby
"just pockets_<username>.wad"Oh, so a name like "winwad.wad" is invalid?
But why are you merging all the custom textures into a single wad? It seems like unnecessary work - people can just embed their custom textures - that way you don't have to worry about renaming textures or merging wad files.As with TWHL Tower, I would need to compile the maps on my end in order to link up the level changes, so I would need the custom textures. I then merge them into one wad file to keep things tidy. I guess I could compile the maps with the textures embedded however, but I would still need the custom wads people are using.
@Urby, if my map is closed source how do you edit my bsp file?Do you really think Urby is gonna spend hours BSP editing your map just for 2 transitions that will likely fail?
"For example: changing lightmap resolutions will kill compatible."Does it mean that if you change the lightmap's resolution you'll not be able to launch your map in HL anymore?
"Also compiling time on 20% shorter now for x64."
"Quality also depends from lightmap resolution, but for GoldSrc users it's not available."Dammit.
Hey, you're right! That's a cool trick! Saves carving up the wall or adding clip brushes around signs.I remember optimizing my last completed gs map using this technique. You can take it a bit further and basically use the same concept as in source, when dipping the func_details into a pit of world brushes to optimize your map; i thought everyone was doing this already...
I wonder if there is any negative impact... I can't imagine so.
Oh boy, we need to stop; no more tips and tricks... They're gonna iterate the core for the 500th freakin time.The Core delayed for 4 years.
for( every year passed )
{
self.iterateCode( );
team.delay( 10000 );
Makepost( "%s has been delayed by %d %s. Sorry, doing reiterating of the source code.", mod.name, delayed.amount, delayed.dayormonthoryearsorforever );
}
Urby:Lit.