I have a new computer and am set up with all my Half-Life stuff but nothing compiles. It's been 10 years since I've had any kind of issue like this, I feel like it's 2001 and I'm trying Worldcraft for the very first time. Please help. Because of the 10,000 character limit I can't post the entire compile dialogue at once so here it is, awkwardly split up. I'm thinking maybe it's the file paths?
** Executing...
** Command: Change Directory
** Parameters: D:\Program Files (x86)\Steam\steamapps\common\Half-Life
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\Half-Life\TimesEnd\maps_src\d_portal_hack2.map" "D:\Program Files (x86)\Steam\steamapps\common\Half-Life\TimesEnd\maps\d_portal_hack2.map"
** Executing...
** Command: D:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Tools\hlcsg.exe
** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\Half-Life\TimesEnd\maps\d_portal_hack2"
Unknown option "(x86)\Steam\steamapps\common\Half-Life"
hlcsg v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlcsg Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-clipeconomy : turn clipnode economy mode on
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-wadcfgfile file : wad configuration file
-wadconfig name : use the old wad configuration approach (select a group from wad.cfg)
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-noresetlog : Do not delete log file
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-nonullifytrigger: don't remove 'aaatrigger' texture
-nolightopt : don't optimize engine light entities
-notextconvert : don't convert game_text message from Windows ANSI to UTF8 format
-dev # : compile with developer message
-wadautodetect : Force auto-detection of wadfiles
-scale # : Scale the world. Use at your own risk.
mapfile : The mapfile to compile
** Executing...
** Command: D:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Tools\hlbsp.exe
** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\Half-Life\TimesEnd\maps\d_portal_hack2"
Unknown option "(x86)\Steam\steamapps\common\Half-Life"
hlbsp v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlbsp Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs)
-nobrink : Don't smooth brinks (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noinsidefill : Don't fill empty spaces
-noopt : Don't optimize planes on BSP write (not for final runs)
-noclipnodemerge: Don't optimize clipnodes
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables)
-viewportal : Show portal boundaries in 'mapname_portal.pts' file
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: D:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Tools\hlvis.exe
** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\Half-Life\TimesEnd\maps\d_portal_hack2"
Unknown option "(x86)\Steam\steamapps\common\Half-Life"
hlvis v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)