Created 4 years ago2020-08-21 08:21:27 UTC by RadioActiva
besides transparent objects in editor i dont really see any improvement over free Valve Hammer Editor 3.5 .For experienced users JACKs UV texture lock is very useful, for newbies it has some nice tools to help prevent invalid solids.
Your only option is to open two maps at once, and copy-paste from one to the other. There are several prefab maps out there with all HL1 prefabs.This doesnt work for me for some reason
besides transparent objects in editor i don't really see any improvement over free Valve Hammer Editor 3.5 .Well, JACK is also free. It also allows you to use multiple game profiles so you're not forever swapping out WADs when you want to make a map for another game or mod. Not having a prefab library is a small price to pay imo. I quite like seeing all my prefabs laid out in their own map anyway, haha.
NULL
, CLIP
, HINT
and SKIP
, and AAATRIGGER
. All those except NULL
are transparent too, so it doesn't clutter the 3D view.Also, something that I find good in J.A.C.K. are the entity connections. It draws lines between triggers and targets, so you can know what entity should be triggering what entity at all timesI turned this on recently and it's a Godsend. Shows you the path between path_corners as well as the start and end points of env_beams too.