Created 10 months ago2023-12-22 16:04:09 UTC by Blazon_Stone
sprites/
directory. There is no weapons/
directorysprites/aexplo.spr
I am using J.A.C.K still missing some useful browsing functions like for this.You also need an FGD written for JACK. The functions are there but unless the FGD makes use of it it'd be just the same as Hammer.
You also need an FGD written for JACK. The functions are there but unless the FGD makes use of it it'd be just the same as Hammer.Where can I find the latest actual FGD?
Where can I find the latest actual FGD?2 years ago, I made a very advanced, most accurate, up-to-date (disappointment, unfortunate project, unpopular, waste of 2 years and no one cares/uses) Half-Life FGD for Hammer.
I don’t have a trigger-gravity and an info_compile_parameters...
trigger_gravity
is already exist in the original Half-Life FGDs. Check it again in the brush entity list.info_compile_parameters
is found in the "zhlt.fgd" file that ships with the ZHLT and VHLT compilers.info_compile_parameters
) by default.
Hammer really lacks some functions to just "browse and choose" thingsBoth VHE and J.A.C.K always had a file browser for sounds, sprites, and models.
2 years ago, I made a very advanced, most accurate, up-to-dateThank you, I’ll definitely take a look. I noticed this on gamebanana. don’t be upset, I’m sure if your work is appreciated by at least a couple of people, it’s worth a lot! You are well done.!
trigger_gravity is already exist in the original Half-Life FGDs. Check it again in the brush entity list.The fact of the matter is that for some reason they are not visible in JAСK, probably it’s some kind of glitch, but they are displayed on other people’s maps...
trigger_gravity
is a brush entity. you need to select the brush you want to turn into the entity then do "tie to entity" via either the menu or the Entity panel. It'd create the default brush entity. Only after this can you go to Object properties dialog and select trigger_gravity
from the dropdown.