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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
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blinking/flashing brushes
Created
3 days ago
2024-11-21 11:27:30 UTC
by
EPLSOFF
Forums
HL Engine Discussion
View Thread
Created
3 days ago
2024-11-21 11:27:30 UTC
by
EPLSOFF
EPLSOFF
Posted
3 days ago
2024-11-21 11:27:30 UTC
Post #349357
When I'm at a certain distance they (func_wall, func_door_rotating and func_breakable) don't show up. However, if I get closer to them or move farther away, they will be drawn. How to fix it?
dont show up
show up
EPLSOFF
monster_urby
Posted
3 days ago
2024-11-21 18:56:04 UTC
Post #349360
Are there any warnings or errors in your compile log?
What settings such as Render FX or Render Mode are you using for each of these entities?
monster_urby
Goldsourcerer
kimilil
Posted
2 days ago
2024-11-22 00:17:07 UTC
Post #349362
The problem: Too many entities are visible in some spots in the map, which makes some brush entities stop rendering.
The causes:
Unoptimized map layout - too open and without the classic kinked corridors used to block visibility →do that
VIS ran with
-fast
→ remove
-fast
too many entities → remove some, merge some
kimilil
EPLSOFF
Posted
9 hours ago
2024-11-24 10:22:18 UTC
Post #349363
Thanks, fixed it!
EPLSOFF
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