rotating doors Created 19 years ago2004-07-10 16:16:54 UTC by alexizzle alexizzle

Created 19 years ago2004-07-10 16:16:54 UTC by alexizzle alexizzle

Posted 19 years ago2004-07-10 16:16:54 UTC Post #40265
i made a rotating door, and it works, but when i open it, the door opens and shows up like 20 feet away, it doesn't just rotate on the axis. can anyone help me?
Posted 19 years ago2004-07-10 16:26:04 UTC Post #40267
Create a brush, cover it with the 'origin' texture, make sure the center of that brush is on the axis of the door, and put it into the door entity together with the actual door brush(es). This origin brush' center, extended along the Z-axis, will act as the doors axis. When you want the door to rotate along the X or Y axis, you can set that with the func_door_rotatings flags.
Posted 19 years ago2004-07-10 18:24:35 UTC Post #40286
If you got zhlt use the zhlt.wad.
If not, get 'em!
Posted 19 years ago2004-07-10 20:23:49 UTC Post #40319
ZHLT.wad does not contain an origin texture.

halflife.wad has the origin texture, and I think one of the NS wads has an origin texture, but I'm too lazy to go check.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-11 08:54:49 UTC Post #40412
Anyway, you may also create your own custom wad file with a texture in it called 'origin'. It's all about the name after all, doesn't matter how the texture looks. Favorably, something easily discernable though... :)

Creating your own wad files? Do a search for a program called Wally. It's quite easy to work with, you'll see.
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