Solids brushes vs hollow brushes Created 19 years ago2004-08-19 00:54:53 UTC by Propaganda Propaganda

Created 19 years ago2004-08-19 00:54:53 UTC by Propaganda Propaganda

Posted 19 years ago2004-08-19 00:54:53 UTC Post #51987
I have heard some maps where all the brushes are hollow. Say I have a wall, just an edge of the map type wall, is there any advantage to making it hollow with a wall thickness of 2? Does it make the map run any better or does it compile any faster? I would think if you do make it hollow you create extra faces, wouldn't that be worse? Anyone have any ideas on this?
Posted 19 years ago2004-08-19 01:36:50 UTC Post #51988
Compile times would likely be a lot longer, and certain limits would be reached much faster, severely limiting the map.

The map's performance would be the same in the best case. It does make your map hard to maintain though, especially when the map grows larger, you're going to have a hard time editing it...

So, it's time-consuming to do, doesn't give any advantage but rather a lot of disadvantages. Not really recommended...
Posted 19 years ago2004-08-19 02:35:28 UTC Post #52006
It might be that those pro's used another editor, as in Hammer they would've made it unnecessary hard for themselves...
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