cstrike/models Created 19 years ago2004-09-03 12:34:37 UTC by zooyorkbmxer zooyorkbmxer

Created 19 years ago2004-09-03 12:34:37 UTC by zooyorkbmxer zooyorkbmxer

Posted 19 years ago2004-09-03 12:34:37 UTC Post #56197
i was wondering how i can put a model from the cstrike/models folder such as pi_tree1, or pi_tree2, into a worldcraft map.. is this possible?
btw this is for counter-strike
Posted 19 years ago2004-09-03 14:12:11 UTC Post #56263
Use the cycler_sprite... although several other entities will do the job too.

Also... Worldcraft? Use Hammer 3.4 (or 3.5b, in case you want to see the models in the editor. Beware as it's still a beta though).
Posted 19 years ago2004-09-03 14:13:52 UTC Post #56265
Use the "cycler" entity and set its "sprite" as models/blah.mdl.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-09-03 14:27:35 UTC Post #56267
The cycler entity has the nasty disadvantage that it has quite a large bounding box that blocks the player, and giving grey blood when shot...

The cycler_sprite makes Hammer crash, but you can change the .fgd to avoid that by going to the lines that define the cycler_sprite and changing the word sprite to studio. Or at least so that it's similar to the cycler entity. Try some out and be sure to have a backup at hand in case things go wrong.
Posted 19 years ago2004-09-03 16:52:18 UTC Post #56298
will it make my map even worse than my already fucked up 8fps?
Posted 19 years ago2004-09-03 17:22:10 UTC Post #56307
8fps? i wouldnt continue on your map till you sort that out!
Posted 19 years ago2004-09-03 17:22:48 UTC Post #56309
umm. i can only load a sprite in the cycler_sprite entity!
i cant load a .mdl
Posted 19 years ago2004-09-03 17:23:28 UTC Post #56312
i mean hammer btw.. not worldcraft
Posted 19 years ago2004-09-03 17:23:29 UTC Post #56313
Oh, everything extra to render will have a little impact on the fps. But your 8 fps is very odd. You said official maps ran fine? How about making some test maps and see if they run fine?

Oh, and what are your system specs? And what render mode do you use in Half-Life (Software, Direct3D or OpenGL)?
Posted 19 years ago2004-09-03 17:24:40 UTC Post #56316
You can load models in it... just fill in the relative path and model name in manually... ;)
Posted 19 years ago2004-09-03 17:41:04 UTC Post #56325
yeah ok.. and i dont know what i run.. i have no clue.. al i know is that i use steam!
yeah other maps run perfectly fine.. some even go up to like 70
but the maps i make always run so friggin slowly!!
like one map i made, i had a friend put it on his server.. and it went at like 12 fps for everyone, so its not just my computer.. its something wrong with my maps
Posted 19 years ago2004-09-04 02:30:54 UTC Post #56437
yeah ok.. and i dont know what i run.. i have no clue.. al i know is that i use steam!
In the Half-Life menu (or any mod's menu), go to Options, select the Video tab and look at what's selected under Renderer. Set that to Direct3D or OpenGL (favorable) and see if it runs. If it does, keep that setting, as it's faster than software mode (depending on your 3D-card) and doesn't have a artificial polygon limit.
like one map i made, i had a friend put it on his server.. and it went at like 12 fps for everyone, so its not just my computer.. its something wrong with my maps
What's the average w_poly and e_poly amount in that map? Can you host that map so I can take a look?
Posted 19 years ago2004-09-04 04:10:50 UTC Post #56442
Set that to Direct3D or OpenGL (favorable)
When he says that he means that the latter (OpenGL) is better, but D3D is still better than Software.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-09-04 12:54:41 UTC Post #56512
oh that was a horible map though.. i think its because i carved/hollowed EVERYTHING! its just a bad map..
right now im working on a map called fy_sewers.. its turning out pretty good.. i did not over lap a single brush, so everything is exactly touching.. and it runs at a steady 20fps =D
but ill try the opengl thing thanx for telling me
Posted 19 years ago2004-09-04 12:56:09 UTC Post #56513
and it runs at a steady 20fps =D
rofl... What are you comp specs?
Posted 19 years ago2004-09-04 12:57:38 UTC Post #56515
yep checked it..set to opengl
Posted 19 years ago2004-09-04 13:09:00 UTC Post #56522
And now, what happens? Better performance or not?

Again, what are your system specs? We really can't help you if you don't provide the necessary information about your situation...
Posted 19 years ago2004-09-05 04:51:54 UTC Post #56636
lol i get 8fps all the time! even in internet play. just my shitty comp. but i still pwn the n00bs. in my maps if i get below 5fps. i know theres a problem. ;)

represent! 4yr old IBM baby! 7gb hd. LMFAO im so out of date. can anyone send me a Dell? or like $400.. lol nvm. but if your gonna! email me 1st. lol rat808hawaii@hotmail.com lol lol lol :lol: :lol: :lol: :lol:
Posted 19 years ago2004-09-05 14:17:54 UTC Post #56726
what do u mean by system specs?
Posted 19 years ago2004-09-05 14:20:20 UTC Post #56727
your computer specifications like performance rate, how much space ur comp has etc just the things that ur comp has (i cant seem to explain it well maybe a better person like pirate or monkey (4 got names) can help)

:nuts: :nuts: :nuts: :nuts: :nuts:
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-09-05 14:41:33 UTC Post #56739
System specs = The stats of you'r computers parts.

So, what video card or processor do you have, how much RAM, what's your HDD size, etc.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-09-05 14:43:45 UTC Post #56741
how big is ur *** etc na im jk ho ho ho :roll:
Habboi HabboiSticky White Love Glue
You must be logged in to post a response.