fog? Created 20 years ago2004-11-01 08:37:05 UTC by Godefroy Godefroy

Created 20 years ago2004-11-01 08:37:05 UTC by Godefroy Godefroy

Posted 20 years ago2004-11-01 08:37:05 UTC Post #70916
i was wandering how to make fog in hl/cs (whatever), because i think fog brings some kind of scary climate. i've red throug tutorials and came to conclusion that the best thing is to make some kind of "horizontal rain". made scrolling texture but... after many experiments i had to put "fog" quite low so even duckink person won't be able to sink under the fog level, coz inside a brush there was clear space. i've tried to make some additional brushes (like in rain tut) but the effect was horrible - all faces were visible.
question 1 : has anybosy tried to make a fog in his maps?
question 2 : any ideas how to make a fog so whole player could be covered in it? (limit visibility?)
Posted 20 years ago2004-11-01 09:21:09 UTC Post #70921
You can, alternatively, use Spirit, which supports fog, rain, etc. (on OpenGL only).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-01 09:22:23 UTC Post #70922
That method is likely to hit performance... you see, several semi-transparant layers easily halve your fps. If you would go so far as to limit the players sight by it, you will find out what I mean.

Personally I would go with the horizontal layers. Brushes covered with the null texture and only their top covered with a scroll texture. Then another brush, flipped, so you see the same from the other side (e.g. when you duck under the first brush, you see the bottom of the second brush, in fact you're faking a wafer thin wall).
Posted 20 years ago2004-11-01 09:26:49 UTC Post #70924
For sure, but also, lowering teh max vis distance and using the wall method is a good idea, I mean, it all helps.

And Spirit would be useless if he were making a CS or HL map, oh look, he is.
Posted 20 years ago2004-11-01 15:48:08 UTC Post #70988
hl/cs (whatever)
Seemed pretty indifferent to me.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-01 20:19:28 UTC Post #71038
i was thinking to use sprites (smoke e.t.c. ) but i needed to make like hundrets of them, and quality wasn't good :/ i wanted also to make a fog a way like smoke granede effect is done, but i don't know how to make this. i mean this would be the best "fog" but... all the same :)
Posted 20 years ago2004-11-01 20:20:06 UTC Post #71039
anyway thanks for advices :)
Posted 20 years ago2004-11-02 06:43:15 UTC Post #71096
the smoke nade is just multiple layers of sprites all rotating on the z axis of the grenade.

Try lookign through teh cs GCF.
Posted 20 years ago2004-11-02 06:49:41 UTC Post #71098
GCF ?!?!? :confused:
Posted 20 years ago2004-11-02 06:53:59 UTC Post #71100
The Steam files that contain all of the Counter-Strike data (wads, models, etc).
AJ AJGlorious Overlord
Posted 20 years ago2004-11-02 06:57:17 UTC Post #71102
Search your steam files, or look through the CS 1.5 pak files.
Or make your own smoke sprites.

Your call
Posted 20 years ago2004-11-02 07:09:11 UTC Post #71103
right, thnx
:)
Posted 20 years ago2004-11-02 18:02:57 UTC Post #71182
Remember the Glossary in future.
Seventh-Monkey Seventh-MonkeyPretty nifty
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