What happens if you... Created 19 years ago2004-11-09 19:10:05 UTC by Soup Miner Soup Miner

Created 19 years ago2004-11-09 19:10:05 UTC by Soup Miner Soup Miner

Posted 19 years ago2004-11-09 19:10:05 UTC Post #72431
-Set a sky texture to be transparent
-Set a sky texture to be breakable
-Tie a clip brush to an entity
-Tie an origin brush to a func_wall
Posted 19 years ago2004-11-09 19:41:52 UTC Post #72435
I dont know.. have you tried? why dont u go try.. lol
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2004-11-09 20:03:39 UTC Post #72439
-Set a sky texture to be transparent
-Set a sky texture to be breakable
Nothing, since sky textured brushes cannot be tied to entities. The most you'd see is an error in your compile log.
-Tie a clip brush to an entity
Another compile error.
-Tie an origin brush to a func_wall
And another compile error.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-11-10 03:49:34 UTC Post #72460
Success!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-11-11 08:53:39 UTC Post #72653
...you need to add another normal worldbrush too, to prevent compile errors.
Exactly - this'd make a coupla the others work too; we were assuming he meant alone.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-11-11 11:05:04 UTC Post #72658
Nope, I've used func_wall_toggles with 'em.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-11-11 11:45:56 UTC Post #72661
Ah, ok. I just heard that somewhere a while ago.

Heh, I remember from some testing with trains and clip brushes that they only block players movement, but do not push him away. So you can move a train with a clip brush over a player, without pushing him away. He won't be able to move for as long as he is in the clip brush though. Strange? ;)
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