Animated Textures Created 19 years ago2005-03-08 14:58:09 UTC by mustang67 mustang67

Created 19 years ago2005-03-08 14:58:09 UTC by mustang67 mustang67

Posted 19 years ago2005-03-08 14:58:09 UTC Post #95889
Does anyone know how to make an animated texture with "Wally", i tried it once and when I ran the map there was an error message that said "invalad animated texture"
Posted 19 years ago2005-03-08 15:04:00 UTC Post #95890
All from tommy14's pages:
problems = if +1 to +9 is used on a brush, then sometimes there is no animation, only that texture is shown....and sometimes there is. Using a texture number out of sequence on a brush such as a +3name may cause a problem, use the +0 or rename the texture you want without the prefix. textures must combine well. The prefixes MUST start with +0 (or +A) and must NOT skip a number/letter in the sequence, although you do not have to go to the highest number.
~http://slackiller.com/tommy14/hltexture.htm
Animated textures names start off with a +0 and go to +9. If there is a gap in the sequence (like +2xxxx followed by +5xxxx) or if some other character is used with the "+" (like +olab1_gun1or - "o" is not a number.) then you may get this error. Also a texture with a bad name of the random beginning "-" can cause this error, even though it is not animating. Sometimes it is bogus, caused by a corrupt save/export, or by that old "too many wads" mistake.
~http://slackiller.com/tommy14/errors.htm
Posted 19 years ago2005-03-08 15:08:41 UTC Post #95891
So basicly i had the .wad's file name wrong
it needs to start with "+(1-9)"
+0 +1 +3..and so on.....or will only 1 and 9 work?
Posted 19 years ago2005-03-08 15:16:25 UTC Post #95892
No, an animated texture essentially is a series of textures, starting with a +0... texture, up to a maximum of 10 frames, thus the textures that make up the frames need to be named +0..., +1... and so on.

Now when you want this animation to show up in-game, you need to apply the +0... texture. If you apply any of the other textures of the serie, then it will not animate but only show that particular texture.
Posted 19 years ago2005-03-08 15:34:16 UTC Post #95893
Perhaps you started a texture name with, say, +22 by accident?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-08 18:21:32 UTC Post #95928
So basicly i had the .wad's file name wrong
No, not the WAD's file name, the texture's name!
Posted 19 years ago2005-03-08 19:00:01 UTC Post #95930
If I want make a animation with 30 frames, for example??? I cannot??? :

I need use a multi_manager and teleports to transform a func_wall in other, to simulate a TV or cine???

I'll try it... Who knows... :P

E=mc?
Albert Einstein
Posted 19 years ago2005-03-08 19:37:22 UTC Post #95950
You can't teleport func_walls. However, you could use func_wall_toggles to make one disappear or reappear.
Posted 19 years ago2005-03-08 20:16:20 UTC Post #95953
Cool... Simpler then teleport, and more effective... :lol:
Posted 19 years ago2005-03-08 21:33:59 UTC Post #95956
so its like a .gif made in Wally
o and srry bout what i said before "wad's name" i ment texture :P
Posted 19 years ago2005-03-09 09:42:21 UTC Post #96021
Oh and Nemo, good luck with that... it's very difficult to get the trigger right on spot.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-09 21:02:47 UTC Post #96085
Well... I tried and tried and tried and tried and tried... And Nothing...
The func_wall_toggle don't work, because the animated textures starts at the same time and makes a confusion in the sequence...

So... A used func_wall_toggles with non-animated textures and a multi_manager to hide and show my sequence in order... :P
With this I can control the frame rate and the lenght of the film...

The problem is that I was with as much sleep that I couldn't make the test... :D

But today I'll make it... :P
Posted 19 years ago2005-03-10 01:58:31 UTC Post #96103
how do u teleport brushes....like on a conveyer belt...after the brush goes by once. how do u make it go by again?
Posted 19 years ago2005-03-10 11:17:23 UTC Post #96139
Exmple of images sequence...

On this exemple I used:
A texlight - My own TV
6 multi_managers - to organize my sequence
28 func_wall_toggles - It's my sequence (1 func_wall_toggle per frame)
1 light - to make a effect of flick

:P ;) :D :lol:

E=mc?
Albert Einstein
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