6-D : A Half-Life Puzzle Mod [WIP] Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 16 years ago2008-01-23 23:46:27 UTC Post #244164
will do.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-24 20:14:39 UTC Post #244229
This mod is currently in the red. in every game's developing, this is a prime stage for failure because its a time when things need to come together. Considering the options, getting the models to work can completely change the game, which is bad since it will be far from the original ideas. This is the part when the theories end and the product takes form.

Also, I have to stop working on this for a few weeks. I'm getting dangerously behind in my school work and I have to catch up. The most I could do is to continue doing some mapping and try cleaning up the stuff I already have, but things will be easier to tune up when its all put together. But I must remember to continue working on this once i catch up.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-24 20:27:23 UTC Post #244231
taking a break is the best thing to do when you have problems. then you can come back later and look at it with a fresh mind. i do it with TWHL3 all the time, except i dont have a problem, i'm just bored ^_^
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-01-24 20:58:02 UTC Post #244236
ok, i click the download link and get this:

404 - The page is FUCKED UP (or does not exist)!!
The page you are looking for is currently FUCKED UP. The fucking Web site might be experiencing fucked up technical difficulties (probably just the FUCKHEADED server randomly deleting my pages!), or you may need to adjust your FUCKING settings.
Please try the following pathetic and useless methods:

Click the fucking useless Refresh button, or stop requesting pages that DON'T FUCKING EXIST!.

If you are a retarded person who can't spell, make sure that it is spelled correctly. If you can't spell it after a second attempt, give up you FUCKING RETARD!

If you use internet explorer, you are an idiot. So, if you are an idiot, check your fucked up connection settings, click the Tools menu, and then click Internet Options. On the Connections tab, click Settings. Although this won't fix anything, it is a good old waste of time while you work out in your dumbfuck little head how to spell the address..
If your Network Administrator (read ASSHOLE) has enabled it, Microsoft Winblows can examine your network and automatically fuck up your network connection settings.
If you would like Winblows to try and fuck them up,
click FUCK YOUR FUCKING INTERNET THE FUCK UP
If you have internet explorer, you are an idiot as said, but some sites require fucking encryption crap. Click the fucking Help menu and then click About Internet Explorer to determine what fuckall shit you have installed to fuck everything up.
If you are trying to reach a encrypted fucking site, make sure your fucktarded Security settings can support it. Click the Tools menu, and then click Internet Options. On the Advanced tab, scroll to the Security section and check settings for YOU 2.0, ARE 3.0, GAY 1.0, ASS 1.0.
Click the fucking Back button to try another link.

Cannot find the fucking requested page!
24.64.223.205
Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; .NET CLR 2.0.50727; .NET CLR 1.1.4322)
(none)
Posted 16 years ago2008-01-28 13:47:55 UTC Post #244465
its still there... dunno what the problem is.

I forgot my glizard model at home, which delays me a whole day on that.

One other thing is that FMOD isn't working (and to me it never did work right) and now it isn't playing music. Also, no one agrees that the mod would do as good without the music, but what do you guys think?

Nothing new besides that.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-28 14:45:30 UTC Post #244467
The thing that makes me think epic game is its music. Gameplay can be average but I'll tell the World how epic it is because of the score it uses.

So fix that mother f'king FMOD somehow :D
Habboi HabboiSticky White Love Glue
Posted 16 years ago2008-01-29 20:19:08 UTC Post #244575
Well... I could ask Daubster (again :roll: ) to see what he can do. I'm getting far too sick and tired of asking him to fix all of the things I have no control over. I would learn code but I don't have the tools or the time to learn it and apply to in a way that would work, not only that, i'd be fixing broken crap someone else has made. I wouldn't know what I'd be doing without any experience.

So music is on the "maybe" table.

FMOD in the past could only be triggered by trigger_onces and the fire command, and can ONLY be turned off using the fire command. This isn't going to work for me very well unless I pull off the clever trigger work I was testing when I found this stuff out, which in combination with the game_playerspawn event, I can play music continuously only when the player continues their game, without reoccurring problems with triggering the music eachtime upon entry of each map. In theory, it works but just thought I'd try it to prove it. However, I'm getting stumped with it.

FMOD needs a 'don't interrupt with same track' option so if your playing level1.mp3 and you send an on trigger to level1.mp3, the track doesn't start over and keeps playing like nothing happened.

However, there is a possibility that both FMOD and perhaps my Models work on steamHL, problem is if they do, I can't successfully make my own mod, nor even test play it, or anything really. If I do it THAT way, I'd be releasing this project on Theory that stuff works with no proof of proper function. So that option is not available.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-30 10:30:49 UTC Post #244605
I uploaded the glizard source for anyone to try and fix it. Obviously I can't.

The Problem: Even though the Glizard's running animation is one that puts it beneath the ground, it should still move towards the player. Problem is that it doesn't, and later found out that all ground based custom models that I have made do not function in the same manner. Recompiling a decompiled default model (like a headcrab) works perfectly fine, even compiled with the same set of tools... So what is the difference? Please tell me so that I can perhaps fix the rest of the models as well.

Glizard Source

For those who can't help with that, you can listen to this if you would like. Its some music I slapped together in a short amount of time, from that I can make a whole track... given the FMOD thing ever works again.

Music Track
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-31 16:06:46 UTC Post #244691
Rim, did you recently update your computer?
Could you like.. do one of those fancy computer roll-back things to an earlier date (say a month ago) and try that?

No clue why it would work, if it were me in your situation, i would try that.

Of course, you're not me, but whatever.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-31 19:13:51 UTC Post #244706
I did not recently update my computer. That is not a part of the problem, I'm pretty sure. Even before I got my new rig, the glizards didn't move.
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-01 13:17:03 UTC Post #244761
Did you try re-boning and animating a backup? I'm not even sure it's the proper terminology there. Again, just throwing out ideas.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-04 14:07:35 UTC Post #244964
Tried reboning using biped objects which were used for the original HL models... well some of them. It, too, failed.

I did some critical risk analysis (smart terms, but thats what is called "shit hitting the fan") and came to a conclusion that 6D could survive just as well without the extra models that move along the ground. Even though I would miss them. I still have guardians, glizards, squids and small squid larva, turrets, Hammerheads, and as well the traps through out the game. It may be enough, and it wouldn't mess with the story.

Frankly, I could use less to do right now, according to my original projection, demo in 1 month... which looks near impossible at this point, so its a further notice thing as of now.

Stay Faithful.

EDIT: Ya know, March 1st was the deadline for the demo... its possible as long as I don't do the whole first level but instead stick to the Training level and a Demo Only testing area... ya know so that you can play around a little more freely and check out all the fanciness.... only if permitting though. If its best to push it back with a good enough reason, I will definitely do so. Just to let you know whats up with that.
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-07 19:24:28 UTC Post #245245
[u][i]NOTICE:[/u][/i]

Both Daubster and I are going to push development to see if we can get a demo out sooner. The march release is not possible after all unless I skimp on my part and do crap maps. I won't do that, so I'm pushing it back to an April release. I hope we make it too and I aim for it, despite of some of the problems that have been encountered. Pray if you do that sort of thing.
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-09 12:09:49 UTC Post #245362
Rimrook, as far as mods on this site go, any release is better than no release. Take your time, get a nice product. We'll be patiently waiting. :ciggie:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-11 05:55:39 UTC Post #245460
The issue is that its simply been too long without any major breakthroughs, or any proper development besides artwork. I appreciate the wisdom, however this project is at the capstone level and is receiving recognition from my instructors, there is some kind of deadline imposed, although I still don't know how much time I have.

This weekend I had accomplished the Baby Squid and the Squid Mama models. Fully done except for sounds.

Also got started on the Hammerhead, its ready for painting when I can get to it.

For once, a shine of luck happened while working on the Guardian again. I won't be needing to ask Daubster for coding after all, in fact, I won't. Animation tricks FTW!

So I made a Guardian Elite... this is your only warning. :badass:

As for other news, www.MapRookie.com has gotten some huge updates. Be sure to check it out. Also, the official 6D site is in the works as well.
User posted image
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-11 13:34:59 UTC Post #245472
The demo's closer than you think. Expect media from the programming department soonish. ;)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-02-11 14:04:40 UTC Post #245474
:zomg:
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-11 15:49:30 UTC Post #245491
OMGOMGOMGOMGOMGOMGOMGOMG :pwned: /death
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-11 19:52:33 UTC Post #245504
Even though there is code and there is art, we need to put the two together and make it all work. Which still takes time. If things are going good and progress keeps up, an April release is possible. If missed, June release.
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-12 00:11:29 UTC Post #245510
For demo or full release??
Posted 16 years ago2008-02-12 00:29:03 UTC Post #245511
demo of course, but i won't short you of satisfaction.
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-12 07:10:40 UTC Post #245512
Cool squid, rimmy! :D
Posted 16 years ago2008-02-12 08:48:19 UTC Post #245516
It'll be sweet to finally play a mod that looks nothing like HL
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-12 10:03:53 UTC Post #245518
I :heart: this mod... so much.
Posted 16 years ago2008-02-12 10:50:40 UTC Post #245522
Looks pretty unreal but there is no way I'm reading all these pages... do you have a website for this mod?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-02-12 12:01:33 UTC Post #245526
Also, the official 6D site is in the works as well.
..
Posted 16 years ago2008-02-12 20:08:26 UTC Post #245551
Yeah, so for now, don't be so fucking lazy :nya:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-13 02:25:01 UTC Post #245556
:plastered:
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-14 00:39:11 UTC Post #245612
LOL!!! This mod is almost a rip off of early 6D stuff... AND IT GOT AN EDITORS CHOICE AWARD!

http://www.moddb.com/mods/9458/mind
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-17 02:11:23 UTC Post #245794
I skimmed through most of the thread, though a lot of the media links at the beginning are dead. (downloading time lapse video now). I can't wait to see the playable demo...

: O

Literally amazing stuff. I love your concept art, screens, and the your models are breathtaking! This is one of the more promising/absolutely unique mods for HL I've seen in a long while, and you seem to be determined to finish it... I hope you do.

I love the project checklist format btw... stealing in progress... there, I stole it! :badass:

If you need help testing or whatevs, please sign me up! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-02-17 20:42:11 UTC Post #245853
I updated rimrook's maprookie.com site so that the upper banner image does not repeat ever so slightly...because that was really annoying to view...and well I think how I made it now it looks a lot better...

Of course I did email him that I did this...

---Stixsmaster
Posted 16 years ago2008-02-20 07:21:09 UTC Post #246016
NEW VIDEO!

http://maprookie.com/6d_gameplay.mpg

speaking of which, i was meaning to fix up my site. i'll get to it tommorrow.

Stix@ Whatever you did on the banner is something I'll have to look at in more detail, Thanks! But i think it had to do with the quote text near the bottom of it... :rly:
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-20 10:33:13 UTC Post #246019
Quite awesome.
Posted 16 years ago2008-02-20 10:42:07 UTC Post #246020
Indeedy. I liked the new NPC's. The concept changes in every vid it seems ;)
Habboi HabboiSticky White Love Glue
Posted 16 years ago2008-02-20 10:45:09 UTC Post #246021
awesomeness. cant wait.
Posted 16 years ago2008-02-20 11:57:07 UTC Post #246026
This looks awesome!
Posted 16 years ago2008-02-20 12:16:54 UTC Post #246028
Wicked!

It adds new/fun dimension to puzzles (literally). I can't wait to play this... nice video too btw! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-02-20 14:09:44 UTC Post #246034
is the vid supossed to end at the guardian?
or is it just me?
Rimrook got shot then it restarted
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-20 15:44:54 UTC Post #246036
download it. it works better. but its 90mb so if ur interwebs are slow, dont bother.
Posted 16 years ago2008-02-20 16:09:32 UTC Post #246037
The concept changes in every vid it seems
no, it shows a different part. the level you saw was a test a not part of the game. I didn't have time nor even want to make it as pretty at the benchmark. Even though eventually the the two will combine in the end.

I never mentioned that my roomy playtested my example map. I noticed he had an easier time using the kinesis than trying to crouch-jump, so the controls are above and beyond smooth.
Rimrook RimrookSince 2003
Posted 16 years ago2008-02-20 18:08:23 UTC Post #246043
OMG, this is awesome...you've managed to combine puzzle elements of Portal, Half-Life and Half-Life 2 :nuts: I just can't wait to play this.
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2008-02-20 19:26:38 UTC Post #246044
i must've missed something. i dont see where puzzle elements of portal come in to play. unless of course you mean the box triggers that opened that gate. which isn't unique to portal.
Posted 16 years ago2008-02-20 20:36:26 UTC Post #246045
Yes, I meant those. They may not be the most specific portal gameplay elements, but they sure reminded me of portal, especially with those gray dev textures.
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2008-02-21 14:10:03 UTC Post #246087
A portal version of that would be to shoot a portal through the bars, in 6D you can use telekinesis and toggle through the bars.

Yes it does feel like portal just because you gotta think with range. If you've played portal, it may help you get into the mindset to play 6D. Even though portal is based on physics, 6D is based on logic and resourcefulness. if you have little of neither, 6D is not for you.
Rimrook RimrookSince 2003
Posted 16 years ago2008-03-12 19:36:53 UTC Post #247603
Haven't dropped an update for a while. :|

Mostly, I've had a few friends from school come to my pad and test out a few example maps.

Not a single complaint! except for duck jumping... but other than that, I've found thing to fix, tweak, and improve. Also, mapping is going slow. I have finals due for school, but after that, I have spring break completely open for some hardcore dev time.... and I mean it.

If you haven't noticed it in my profile, I'm unemployed! I've have enough money to finish school, and the time to do all of my school work and finish 6D within a year.
Rimrook RimrookSince 2003
Posted 16 years ago2008-03-12 19:43:41 UTC Post #247604
Haven't dropped an update for a while. :|

Mostly, I've had a few friends from school come to my pad and test out a few example maps.

Not a single complaint! except for duck jumping... but other than that, I've found thing to fix, tweak, and improve. Also, mapping is going slow. I have finals due for school, but after that, I have spring break completely open for some hardcore dev time.... and I mean it.

If you haven't noticed it in my profile, I'm unemployed! I've have enough money to finish school, and the time to do all of my school work and finish 6D within a year.

In the meantime, I comprised a small reel of some models. Its not much and its the only thing I have on me at the moment.

-->Cluck<--

Also, I found that spark that made Sancefar, Poison Garden, and all of those good maps people actually like. It was all in the texturing! Not so much in the mapping.

I have a Poison Garden 2 in the making. In any sort of spare time, I'll nibble at that until its done. No rushes or anything, even though I did the entire central plaza. :D

I'll likely post a screen shot later.
Rimrook RimrookSince 2003
Posted 16 years ago2008-03-12 19:48:42 UTC Post #247605
I haven't forgotten your promise to let me alpha test ;o
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-03-12 19:55:24 UTC Post #247606
At least one of us remembers..... I'll be sending that to you tommorrow.

:(

EDIT:
Doublepostfail
Doublepostfail
Rimrook RimrookSince 2003
Posted 16 years ago2008-03-12 21:37:37 UTC Post #247608
Rimrook those models are amazing but i have some constructive criticism I hope you accept:

1) The Navenger's Body seems a bit too rigid to me. IMO his torso would twist a bit while walking. (I know this is probably a taboo to say [This being a HALF-LIFE mod and all], but if you note how Elites from HALO walk....) But i also do know that Your model is supossed to be... i dont know.. more proper...

2) The Squid... thing.. When he pulls his tentacles back up for another push, if you've ever seen a squid swim around, they kinda keep the tips together while pulling the tentacles back up towards the body.

Imagine picking up a grain of salt using 3 fingers, but keeping your palm at a set distance from a table.

Other than that, I do like models and textures a lot, and it's great media to keep public interest!
I'll await the next update! :hammer: :freeman:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-03-12 22:06:46 UTC Post #247611
Your name is seriously Ben Benson? That's like Chris Christenson!

Anyway, those models are looking tight. And I'm like... hyper about the demo, I really want to try that.
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