DING DING DING DING DING
You are correct sir!
You win: nothing.
Created 11 years ago2007-12-16 00:58:58 UTC by doodle
I'm going to have to learn to model at this rate. All brushwork.What do you mean ?
Awesome.Wow. I was shocked . Thanks.
...nothing can beat a good oll' Half-Life singleplayer map!How about a good ol' singleplayer mod?
How about a good ol' singleplayer mod?UberWin * 2 & "!"
Definitely adequate animation, though you could give reloading a bit more finesse and power.Yeah, I'll agree with you on that. I'm only somewhat pleased with the result, but I sort of wanted to turn the animation out quickly so I could get to skinning the weapon. I think there needs to be a little more of a jerk in the weapon overall when the clip is fully inserted and when the slide is kicked forward. It's sort of agrivating, though, when it takes you 3 days to get an animation like this to look half-realistic.
With recoil that significant I can't imagine how it could return to its original position that fast. It probably shouldn't have as much vertical travel, that kind of distracts me.It looked okay, but now that you've mentioned it, that bothers me too . I think having the view-kick added into the equation makes that problem more apparent, because in XSI, it looks picture-perfect. Admittedly, the fire animation still feels wrong because the gun swings back to a 'ready' enough position so quickly that if feels like you should be able to fire it faster than the game will allow. I'll probably lengthen the fire animation to give the gun more time to swing around and such.
is that of a real place you know?Nope, just thought it up. Though I did draw some design inspiration from de_inferno.