That's way much better . Still , I can detect thw uniform light and too few shadows . Anyway , what I'm talking , this is cool .
Created 11 years ago2007-12-16 00:58:58 UTC by doodle
cs_assault. Its got to be the worst map in CSGTFO
nobody even plays all these low quality clone maps.Not true, there are some assault maps still being played.
redesigned CS maps have to be the lamest kind out thereNot true. Surf maps are pretty high, if not the very tippy-top of the lame list.
Right now it looks like some corporate lab where the people are not allowed to have personalities....What? Explain that.
...What? Explain that.The lighting is a little repetitive to me, It would get boring to me very quickly, that's why I suggested breakable lights, just to break up the monotony of the lighting.
Are you saying it needs more shadows?
The lighting is a little repetitive to me, It would get boring to me very quickly, that's why I suggested breakable lights, just to break up the monotony of the lighting.What else can you expect in a laboratory type environment? Plus, making the lights breakable is something that you do in singleplayer maps, this is HLDM map, so no, im not making the lights breakable (i would hit the "Too many direct light styles on a face" warning in no time.
I'm thinking of you as an advanced mapper , and I see a 90* pipe corner in your last screenUh... yeah about that, I never had a problem with 90 degree pipe corners personally. I guess a lot of people don't like them for some reason, but I don't really find them that unrealistic. In fact, I hardly ever see pipes in real life that have a nice smooth curve to them around a corner.