@Admer456
Wow. How did you make that support to bounce away? It's obviously not a func_train.
@Snehk
So what exactly was giving you the problems? Just curious.
Created 16 years ago2007-12-16 00:58:58 UTC by doodle
So what exactly was giving you the problems? Just curious.Paths. Models read their textures from textures directory, like maps (eg. textures/ota is for object testing area).
Looks like I am applying env_renders and func_door_rotating's very wellI suppose the second (invisible) support beam has no collisions?
Well, it actually has collisions.I know. Was just wondering did you make the support beam passable.
env_render just modifies its Render Mode and Render Amount parameters
but I'm kinda out of my dev moodSame problem here.
Maybe there's some better .fgd in the web?It's actually good because it allows hammer to render models but for some reason it works only in hammer 3.5. I'm pleased with this .fgd anyway, this info_vip_start just made me smile.
"Dede" in fact means "grandpa"Just as I thought. I think it's too detailed for a cs map. 5423 faces.
So, what if he doesn't update it as often?Usually your rank decreases, but it is not important. Sometimes you did a BIG update and never pass through the first 1000th position on the ranking , sometimes you don´t post anything in weeks and, unexplainabily, your rank seats between the 2000th and 3000th position. If you are lucky you will remain between the first 300 mods for two maybe three days. XD There are mods like Brutal Doom that never decreases their positions, which are between the 10 first positions for weeks, even months!!
Funnily enough, despite having 0 experience in C++, I was able to copy-paste some tutorials' codes and fix the errors which came with them after compiling! big grin -I think I'm gonna have a heart attack.
It made me establish my foundation for my modelling and coding skillsSo what are you better at - modelling or coding?
Correction, I used to work on a mod. (if you want an explanation of "used to" and what it means, then feel free to ask)I know. Sometimes can't pick a more suitable word. Either because of my bad english knowledge or because of my bad memory. Sometimes I even forget the date of my own birthday, lol. I can start placing a "sorry for bad english" mark at the end of every of my posts if you want.
I think I'm gonna have a heart attack.Don´be so mean XD , that´s the way all of us newbies start the world of coding !!
Also, will there be multiple classes in your mod? Like common Warrior/Thief/Mage options?I don't think classes would be needed at all. I won't go crazy with number of stats, though they'd have an effect on gameplay and you'll be able to distribute points on level-up. Magic abilities would be limited as well, and getting anything resembling spells of mass destruction would require exploration and plot progression. Would go well with an idea of interconnected net of hubs (each hub has several paths, leading to other hubs or blind paths).
"So what are you better at - modelling or coding?"Coding is my least developed modding skill, sadly.
"Sometimes I even forget the date of my own birthday, lol."Yeah, I sometimes forget which side is left, and which one is right.
"I know that everyone started somewhere, but he should consider learning the proper techniques/terminology if he doesn't want his project to be a laggy and/or crash fest."Exactly.
The game would crash as soon as this little PDrone would see me. :3Programmers have an awesome (secondary) girlfriend in common: the debugger ^^