Displacements in Jackhammer? Created 7 years ago2016-06-06 18:42:49 UTC by EsprimoP EsprimoP

Created 7 years ago2016-06-06 18:42:49 UTC by EsprimoP EsprimoP

Posted 7 years ago2016-06-06 18:42:49 UTC Post #330362
Simple question. How do you open the "Displacements Tab" in Jackhammer? In tutorials you open the tab through Texture Application Tab. I don't see it. Even don't see it in VHE.
EsprimoP EsprimoPwEight
Posted 7 years ago2016-06-06 22:13:18 UTC Post #330363
Displacements are only supported on the Source engine. If you're using a Goldsource editor, the feature won't be available.
Penguinboy PenguinboyHaha, I died again!
Posted 7 years ago2016-06-07 10:47:03 UTC Post #330366
Jackhammer doesn't support Source engine mapping, but only Goldsource and idTech mapping.
You will find the "Displacements" tab in VHE 4 only, hence in the various Source SDKs or Counter-Strike Global Offensive SDK in the "Tools" tab on Steam. But keep in mind that displacements aren't supported by any Goldsource engine based game, so you wouldn't be able to compile a map (or open it) with Jackhammer or VHE 3 once you've added displacements on your map with VHE 4.
Alberto309 Alberto309weapon_spaghetti
Posted 7 years ago2016-06-07 13:03:07 UTC Post #330368
I guessed it correctly. Dang. Most people use similar wads, dev wads to source mapping on goldsrc mapping videos. I guess I need to practice more with the clipping tool to make nice brushes.
EsprimoP EsprimoPwEight
Posted 7 years ago2016-06-07 17:19:49 UTC Post #330370
It's not that complicated with the clipping tool. You basically make a square brush, and cut it diagonally, thus making 2 triangles, and then copy that polygon brush to make an area of triangles.

Just make sure that they're NULLed, and then apply a visible texture on top of them.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2016-06-12 09:26:11 UTC Post #330392
Actually I didn't use the vertex tool afterwards, I just clipped a brush until I got a cool displacement...thing. I found twister which is kind of useful for something.
EsprimoP EsprimoPwEight
You must be logged in to post a response.