Competition 39: The Buddy System Created 5 months ago2020-04-06 17:39:17 UTC by UrbaNebula UrbaNebula

Created 5 months ago2020-04-06 17:39:17 UTC by UrbaNebula UrbaNebula

Posted 5 months ago2020-04-06 17:39:17 UTC Post #344027
You asked for it so here it is. A new mini-competition courtesy of yours truly. Something to do while the entire world is on lockdown...

You've got a little bit more time for this one, (eight weeks from right now) with the chance of it being extended further if the need arises.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2020-04-06 19:00:39 UTC Post #344029
I really enjoy this brief. Top marks, briefman
Archie ArchieGoodbye Moonmen
Posted 5 months ago2020-04-06 19:03:03 UTC Post #344030
Stop looking at my briefs!
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2020-04-14 05:16:33 UTC Post #344104
Is Sven-Coop allowed?
Posted 5 months ago2020-04-14 06:45:44 UTC Post #344105
I believe not
Jessie JessieTrans Rights <3
Posted 5 months ago2020-04-14 09:15:27 UTC Post #344106
In this competition, no. I would prefer if maps were strictly single-player for the sake of the community vote.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 4 months ago2020-04-27 10:30:03 UTC Post #344149
People are actually mapping for this, right? I feel like this one has been pretty quiet so far!
Jessie JessieTrans Rights <3
Posted 4 months ago2020-04-28 10:12:04 UTC Post #344151
I've been trundling away in the background and have been posting wee bits in the WIP section in discord. There's definitely a couple of other people working on this as well from what I can tell
Instant Mix Instant MixTitle commitment issues
Posted 4 months ago2020-04-28 19:11:45 UTC Post #344153
This is actually one I would have loved to make a map or series of maps for myself. Likely would have gone for a mini-mod starring a uniquely skinned and fully voiced Barney, but there is no way I have time for that. Maybe I will revisit the idea once The Core is out of my life.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 4 months ago2020-04-28 21:36:32 UTC Post #344154
I might be working on something.
Posted 4 months ago2020-04-29 07:02:06 UTC Post #344155
Well... Holy balls.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 4 months ago2020-05-01 15:28:54 UTC Post #344158
Where the heck did that guy come from all of a sudden! :aghast:
The Mad Carrot The Mad CarrotMad Carrot
Posted 4 months ago2020-05-02 18:58:11 UTC Post #344161
Yeah, what am I doing here all of a sudden? :confused:

I have been lurking a bit here recently though. Did some work for the teleportation competition a while ago, and later for TWHL Tower 2, but I didn't have enough inspiration for the first, and ran into some technical issues for the second. But this time I've got a clear picture of what I want to make, so I felt I was ready to post something.

Here's a work-in-progress screenshot:
User posted image
I'm going for a high-tech test environment style. The main room here is mostly done in terms of layout and coloring. Next step is to create a few additional rooms, then some scripting to get the main gameplay up and running. Then it's time for lighting and texture improvements, and maybe some finer details, depending on how much time I've got left.
Posted 4 months ago2020-05-04 17:28:50 UTC Post #344164
Well, it's good to have you back. That's looking like a pretty solid foundation so far. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 4 months ago2020-05-05 18:43:59 UTC Post #344166
Hi , i was wondering if it is ok to submit a map for HL:S. My friend wants to join this competition but only has HL:S
Posted 4 months ago2020-05-05 20:57:15 UTC Post #344167
I have no issues with that. It simply wasn't in the checklist of games I could select when setting up the competition.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 4 months ago2020-05-10 09:28:23 UTC Post #344192
the "best" one for such a championat : seems to be decay... sadly the authors are hiding with their codes ...
i joke .. but i hope you will publish the source code .. because in my giant mod : i plan to use the "dual player" system as a friend or as an enemy .. i mean with a giant xen battle with the king-pin and the not very famous tor [from sovietscccp mod]
i also plan to make the "heart of evil mod : hearts of evil " with the barney becoming the second player or staying a bot ..
will you ask or publish some source for hl to do that ? coop for 2 or 4 or 6 or 8 ... and sometimes 1 or more against 1 or more..
Posted 4 months ago2020-05-22 17:17:47 UTC Post #344275
Really excited for this. I only saw the competition was up yesterday so my entry might feel a bit rushed :(

Quick question regarding the rules; one of them was that no vanilla content must be overwritten.

If I submit as a mini-mod with some custom animations for certain stock HL characters and enemies, is that acceptable? Technically nothing is altered about the vanilla models on one's hard drive if it's done that way, as far as I know.

Thanks!
Posted 4 months ago2020-05-22 18:11:07 UTC Post #344278
you can use custom models as much as you want if you place the model in the subfolder model , you make it as a mod with a liblist.gam and the steamappid.txt ... plus your map in the map folder..

the "root" of the file is here :
http://forums.pvkii.com/discussion/9522/fix-for-dedicated-server-not-showing-up

after a hl update with 70 for valve folder as main after mod : so the dlls loaded
if you use 50 : then loaded dlls are those from opposing force...
same with cs or dmc ... that is not bad but killed a lot of mod not having it..

here is another new file that will apply to hl sooner or later : https://developer.valvesoftware.com/wiki/Gameinfo.txt
xash3d is generating it...
Posted 4 months ago2020-05-22 20:40:22 UTC Post #344279
Indeed, as the rule says, mini-mods are a-ok. Overwriting /valve content is not. :)
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 months ago2020-05-25 18:55:24 UTC Post #344297
Think I've got everything sorted so it works with no overwriting. Pleased with this! Thanks for the help guys.

Also great that I now know how to package mods, exciting stuff :)
Posted 3 months ago2020-05-29 21:36:41 UTC Post #344320
Hey fellas, just to confirm, the close date is 23:59 on 1st June? As in...like, the end of the 1st, not the beginning?

Busting my rump on this little project at the moment and I think it's going to be right down to the wire. I think it's going to be 3 maps in the end and right now I'm bashing through map 2 as fast as humanly possible without making it rubbish lol ;)

Obviously thought I'd check whether I have that "extra" day or not since it makes a big difference. If anything I think I may have to cut some ideas haha!

Cheers all. Hope your entries are going well, I look forward to playing them (while simultaneously praying my mini-mod format works).
Posted 3 months ago2020-05-29 23:00:41 UTC Post #344322
I mean, all the information is on the briefing page :P
2020-06-01 23:59:59 UTC
Best of luck.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 months ago2020-05-30 07:35:12 UTC Post #344327
Haha...thanks, yeah. Just triple checking. You know what the mind is like late in the evening... ;)
Posted 3 months ago2020-05-31 22:41:15 UTC Post #344345
Only 25 hours left. No pressure! :crowbar:
Posted 3 months ago2020-06-01 21:33:57 UTC Post #344351
Just over two hours left on the competition. If you're still working, better get things wrapped up and tested. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 months ago2020-06-01 22:52:19 UTC Post #344352
Almost there. :) Initiating wrap-up sequence in 3... 2... 1...

...and done. With less than an hour to spare. Phew.
Posted 3 months ago2020-06-02 10:20:26 UTC Post #344353
Wow, I liked the other two entries. Played them this morning :)

Really nice brush work in your main room there Captain P, I almost thought it was Source when I went back into the maintenance halls. Kind of like the vibe you get in Stanley Parable and Portal. Though I got minor PTSD imagining the potential leaks and grid issues when doing the curved propeller wall and the curved line on the floor, lol.

Also liked the outdoor rocky levels Burnerman did. Neat cliffs and roof detailing! Bravo.
Posted 3 months ago2020-06-02 10:20:58 UTC Post #344354
Posted 3 months ago2020-06-02 19:03:52 UTC Post #344356
So far I've only played Burnerman56's entry, and damn I gotta say that was pretty great.

The detailing/lighting might have been bland, but the actual gameplay of it was really interesting. It actually made me feel like a squad leader, taking care of my boys and having them take care of me. Every element of the maps felt very deliberate, and the setpieces were damn cool. Reminded me heavily of how Valve might design a HL2 level.

Might've been a little glitchy at spots (but that's just half-life's AI at work) but it was a really cool entry. Especially impressive how many maps you fit in there in such short time.
Dimbeak DimbeakRotten Bastard
Posted 3 months ago2020-06-03 23:12:27 UTC Post #344359
I played through all of them, twice now. I'm impressed by just how much more content the other entries provided! hermanJnr.'s entry had some good surprises and cool sequences and generally worked pretty well. Burnerman56's entry had some good scenes and ideas as well, including good use of music and a few secrets sprinkled around, but relying on HL AI to stay alive long enough with so much combat is a risky thing and can result in some frustrating moments. Either way, I think both entries stuck to the theme very well, with a good balance between giving and receiving help.

I made some more notes so if any of you is interested in more detailed feedback (or if you want to give feedback on my entry), feel free to PM me. :)

@hermanJnr: the curved wall was done by creating a small and large cylinder, then vertex-manipulating tetrahedrons to line up with them. A bit tedious but fairly safe. The curved line was just a func_detail, so no risk of grid/leak issues. The lighting in the maintenance halls was mostly a combination of texture lights and chamfered edges to soften the transition between light and dark. I don't know how much of a difference Vluzacn's compile tools made compared to Zoner's, but from what I read it does come with some lighting improvements, so I think that helped as well.
Posted 3 months ago2020-06-04 10:42:24 UTC Post #344360
I've just played the entries, they were all really good! It should be obvious, but remember that using all your 3 votes won't be very useful, so be sure to only vote for 1 or 2 entries :P
Penguinboy PenguinboyHaha, I died again!
Posted 3 months ago2020-06-09 00:40:57 UTC Post #344380
And the results are up! Congratulations to hermanJnr. for getting 1st Place!

A bunch of really great entries for this one, and I'm impressed at the amount of content you put out given the time limit.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 months ago2020-06-09 10:57:39 UTC Post #344381
To me: hermanJnr. > Burnerman56 > Captain P.

We all know how capable Captain P, that goes without saying. The map itself wasn't really about a "buddy" helping you out during your adventure though, at least this is what I gathered from the goal of this Compo. You push a button and your buddy, the fan, helps you escape while Burnerman's entry was all about you escaping with your fellow soldier(s).

hermanJnr's entry was the undisputed winner for me. It is basically a minimod with custom animations and voice acting. Mapping was a little basic but some setpieces like the warehouse battle made up for it.

Congratulations to everyone involved.
Posted 3 months ago2020-06-09 11:41:27 UTC Post #344382
In my opinion, I would agree with that. I tend to write the summary of each map based on how the voting went. Personally, I'd say Captain P's entry is great, but in terms of the theme of the competition, it was my third place compared to the other two.

hermanJnr definitely deserved the win and I'm happy to see that others agreed with me as such. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 months ago2020-06-09 14:03:29 UTC Post #344384
Thanks guys, really pleased you enjoyed the maps! :)

The first ever project I have managed to finish, it was actually good having the time deadline because it made me take it to completion rather than having ideas and leaving them hanging. Learned a ton too.

My brushwork was definitely a little rough and basic because I was rushing so damn much towards the end, haha! I almost had to cut the warehouse showdown, but I'm really glad I managed to finish it instead. There are a lot of rather flat ceilings and walls to be sure ;)

I really liked the creativity of Captain P's entry and I was rather impressed by Burnerman's brushwork. The scene where you herd the Engineer into the rail lift and it carries him through the canyon was neat in particular.

Learned things from playing through both those entries too. Bravo to everyone who took part.
You must be logged in to post a response.