zhlt_hull3keys whose values are the names of an info_hullshape for standing, big monster and crouching shapes respectively to any solid brush entity or func_detail, or set the
defaulthullskey of the info_hullshapes accordingly to apply to all geometry by default.
32x32x72units (hull1, standing),
64x64x64units (hull2, big monster) and
32x32x36units (hull3, crouching) with origin in the center.
hull width + 1. So, for example, if you want a player to be able to fit within a 24 unit wide hallway the hullshape must be a maximum of
24 - 1 = 23units wide.
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