Help Is there a way to make a light freak when going on a trigger Created 4 months ago2023-12-21 10:20:26 UTC by Combined Combined

Created 4 months ago2023-12-21 10:20:26 UTC by Combined Combined

Posted 4 months ago2023-12-21 10:20:26 UTC Post #348299
Any reply appreciated, especially from UrbaNebula, he seems a very expert mapper his Maps are amazing
Posted 4 months ago2023-12-21 16:30:14 UTC Post #348302
to make a light freak
wdym by this
Posted 4 months ago2023-12-21 17:05:03 UTC Post #348303
Probably means flickering.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 4 months ago2023-12-22 08:08:15 UTC Post #348308
Sorry i was intending flickering on trigger. Can you help me?
Posted 4 months ago2023-12-22 09:52:18 UTC Post #348312
You need to use Custom Appearance (pattern) instead of Appearance (style) to make a switchable flickering light
Posted 4 months ago2023-12-22 14:05:28 UTC Post #348316
Can you explain Better? ( I know i am dumb)
Posted 4 months ago2023-12-22 14:17:10 UTC Post #348317
Basically you'll want two light entities:
  • One for the initial light (name it for example no_flicker)
  • Then the same light but with a flickering Custom Appearance and the Initially dark (1) spawnflag set (name this one flicker)
The link to the Custom Appearance page contains the patterns for the various Appearance presets, so copy one of those for your flickering light.

Then you'll want a multi_manager to toggle both lights at the same time, that way the normal light will be replaced by the flickering one. Just let your trigger target the multi_manager. It should look something like (with SmartEdit off):
targetname - flicker_mm
no_flicker - 0
flicker - 0
Posted 4 months ago2023-12-22 17:16:28 UTC Post #348321
Ok thanks i Will try...but im Happy you helped me!

Thanks a lot man, it worked! :biggrin:
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