CIVO

Half-Life 2 HL2
CIVO by Meerjel01
Posted 2 months ago2021-11-07 12:23:07 UTC • Completed • Half-Life 2
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Name
CIVO
By
Meerjel01 Meerjel01
Type
Mod
Engine
Source
Game
Half-Life 2
Category
Completed
Included
Mod files
Created
2 months ago2021-11-07 12:23:07 UTC
Updated
2 weeks ago2022-01-06 11:36:28 UTC
Views
400
Downloads
43
Comments
4
Reviews
0
Download (13.76mb)

An unfinished story series for the Xbox build. The BSP's where compiled with cst and works on the original 2004 build but lacks lighting when running on the Xbox. (Haven't tested it but the Xbox build had a different BSP format) I'm gonna continue on this and hope I get the tools from the HL2X discord server.

The maps are really simple. I like simple and the simplicity might make the maps run on the console better. Feedback are really appreciated. Thanks.

UPDATE:
The game is more finished now. Has a new and final map and a story. Remember to read from the very important readme file.

UPDATE:
It's a mod now! It runs on the SourceRuns engine so it possibly doesn't need any of the original engines to be played. (Also doesn't have the original HL2 assets)

Hint: Turn of specular cause the cubemapping doesn't work. (mat_specular 0)

4 Comments

Commented 2 months ago2021-11-08 00:16:23 UTC Comment #103816
You can make maps for Xbox HL2?
Commented 2 months ago2021-11-08 06:56:00 UTC Comment #103817
Without lighting yes. I had some maps for the game but I'm waiting for the proper compilers to work with.

EDIT:
The Playstation 2 version of Half-Life 1 can run custom content as well. Did anyone try that?
Commented 1 week ago2022-01-13 13:39:57 UTC Comment #104006
The Playstation 2 version of Half-Life 1 can run custom content as well. Did anyone try that?
yeah, i remember someone ported blue shift to ps2 hl1, and i tried porting a few hl1 maps to it aswell and they ran perfectly
Commented 1 week ago2022-01-13 20:30:31 UTC Comment #104007
How did you make them run? I tried porting my own maps in but they never load even in the emulator.

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