2024 Exercise #6: Combat

Half-Life 2: Episode 2 EP2
2024 Exercise #6: Combat by CPripyatUit
Posted 1 month ago2024-02-25 00:56:56 UTC • Completed • Half-Life 2: Episode 2
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Name
2024 Exercise #6: Combat
By
CPripyatUit CPripyatUit
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Completed
Included
BSP, RMF/VMF
Created
1 month ago2024-02-25 00:56:56 UTC
Updated
1 month ago2024-02-25 01:21:17 UTC
Views
333
Downloads
81
Comments
5
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download (820.08kb)

This is my... third? attempt at making a fun little combat arena. It's a fairly basic gauntlet with a few waves of enemies; I've tried to work out a pacing that doesn't overwhelm and doesn't bore.

My experience playing it is a little biased of course, since I know what's coming, so I'd be grateful for feedback on how well-balanced or not it is.

Enjoy!

(Edit: updated because the ending wouldn't trigger right)

5 Comments

Commented 1 month ago2024-02-28 11:06:49 UTC Comment #106017
Your exercises are very well designed:
They look very good!
Commented 1 month ago2024-02-28 11:07:14 UTC Comment #106018
Continue mapping!
Commented 1 month ago2024-03-02 13:53:29 UTC Comment #106024
Thank you!
Commented 1 month ago2024-03-04 00:39:33 UTC Comment #106025
Just gave the level a try and it was a cool experience. I liked the various enemy types, the different entry points for them, as well as the friendly AI that came in. The environmental hazards added a nice challenge when navigating the map. One thing to maybe make the map a little more interesting to play in is having some sort of structure in the middle. Something to block off enemies from directly jumping/shooting at you. Maybe you can climb up it? A few more cover pieces for the combine soldiers to hide behind (or me) would have been nice too! Good job, keep it up! :)
Commented 1 month ago2024-03-05 19:38:09 UTC Comment #106034
Thanks! Yeah, I couldn't come up with any reasonable objects to put in the centre of the plaza and by that I was too far along to change the theme (that's why you dev texture first, past me!) so the cover is a little lacking, I admit.

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