Revision | User | Message | Revert | ||
---|---|---|---|---|---|
#9719 - 6 months ago |
![]() |
changetarget has no delay, so needs relay in between | |||
#9718 - 6 months ago |
![]() |
gonarchs dont use target, they use netname | Revert | ||
#9717 - 6 months ago |
![]() |
children angles; note on transient entities | Revert | ||
#9716 - 6 months ago |
![]() |
move list down; note on setting children's target | Revert | ||
#8510 - 10 months ago |
![]() |
Add monsters corpse fade notice if amount is higher than one | Revert | ||
#8419 - 1 year ago |
![]() |
https://community.lambdageneration.com/goldsrc/post/f5fucbg4b8l | Revert | ||
#8418 - 1 year ago |
![]() |
Why isn't that mentioned anywhere? It took me half a day to find out. In the end, I went to the source code of hl.dll and found out that it works like this. | Revert | ||
#6043 - 5 years ago |
![]() |
Attribute names are now bold | Revert | ||
#5586 - 6 years ago |
![]() |
Revert | |||
#5582 - 6 years ago |
![]() |
included missing monster and sample map | Revert | ||
#5529 - 6 years ago |
![]() |
Revised; added usable monsters list | Revert | ||
#5506 - 6 years ago |
![]() |
Revert | |||
#5505 - 6 years ago |
![]() |
Revert | |||
#5372 - 6 years ago |
![]() |
Revert | |||
#5232 - 6 years ago |
![]() |
another note | Revert | ||
#5231 - 6 years ago |
![]() |
Flags reviewed | Revert | ||
#5230 - 6 years ago |
![]() |
bad flag note | Revert | ||
#978 - 16 years ago |
![]() |
Minor Edit | Revert | ||
#977 - 17 years ago |
![]() |
Group Fix: Empty [li] tags | Revert | ||
#976 - 17 years ago |
![]() |
Minor Edit | Revert | ||
#975 - 17 years ago |
![]() |
Minor Edit | Revert | ||
#974 - 17 years ago |
![]() |
Group Fix: Entity Notes | Revert | ||
#973 - 17 years ago |
![]() |
Initial Version | Revert |