Decompiling Last edited 1 year ago2022-06-26 15:37:30 UTC

Obtaining source material from already built/compiled material.

In Half-Life, generally refers to taking a .bsp apart into a .map or a similar editable format. Usually goes poorly, with much of the .bsp brushes lost.

Models (.mdl files) can also be decompiled, generally without issue.

Publishing, without permission of the original maker, a work that you have decompiled and changed is generally considered stealing by other modders, even if you only give it to a few friends. Decompiling can be helpful in finding out how someone did something, but why not just ask?

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