multisource
or game_team_master
entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource
.multisource
has its own internal active state, that it controls by monitoring and keeping tally of the state of entities that in turn targets it. Only when its internal tally of affectors is all ON that its self-state is ON; basically acting as the aforementioned AND gate.game_team_master
on the other hand simply compares the activator's team ID with its own, returning an OK if they match and vice versa.
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