Target sometimes specifies which entity to trigger
For many entity types, when an entity is activated, it triggers the entity with the name specified by Target.
Examples
- trigger_multiple: When the player (or monster or pushable) enters the trigger_multiple, it triggers the target.
Target sometimes specifies the subject of an effect or controls
For certain entity types, Target specifies the subject of a certain effect or controls.
Examples
Notes
The "target" property, when labeled something other than "Target" in the FGD/Hammer, is sometimes used for other purposes, such as specifying the next track in a
path_track path, or for specifying which
game_team_master to get the team from when you activate a
game_player_team.