This article was converted from a previous version of TWHL and may need to be reviewed
The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
Some information may be out of date
After the article is re-formatted and updated, remove this notice and the Review Required category.
Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
If your map has an error like a LEAK LEAK LEAK, or it has no lights, or RAD does not run compile, then the map will be fully lit up when you test in the mod game usually, without any shade or shadows. This is fullbright mode, which usually lags badly, and is a sign something needs to be fixed.
In earlier versions of Worldcraft, the map will not default to FullBright if the problem is "No light entities. You will end up in a dark room. Using ZHLT compiling tools, defaults to full bright when there are no light entities, and this can be confusing at times, because it was an indication of no light entities, but can also be that the RAD compile did not run or there is a LEAK. If you are using ZHLT, the compile text will tell you which problem you have.