This article was converted from a previous version of TWHL and may need to be reviewed
The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
Some information may be out of date
After the article is re-formatted and updated, remove this notice and the Review Required category.
Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
A plane is basically a more technical term for a face or the angle of which the face goes. For example, you can have two or more faces on the same plane but that will increase the data use of that plane and they can overload. Planes only go in straight lines, you cannot twist or break a plane without creating a new one. You also cannot cross planes without segmenting them. Ususally mappers need not worry about this as the compile tools handle them but you may get errors if you disrupt planes too much.