General Modding / Mapping for the Source Engine
Map Editors
- Valve Hammer Editor (Hammer 4.x) - Included with every Source Game install, along with the corresponding Valve Compilation Tools
Dont use the Valve Hammer Editor.
You should instead use an Editor like Hammer++, which vastly improves the UX and UI of VHE by adding QoL Features, such as a (rough) Lighting preview or Gizmos to move / rotate / scale, Brushes / Entities.
- Hammer++ - Provides a Hammer Style Workflow, while adding new Features such as a lighting Preview, Gizmos, prefab support, 3D Skybox preview, etc.
- Slammin' Source Map Tools - A modified Version of the Valve Hammer Editor, also including new Features.
This "Fork" of the VHE is called Hammer 5.2 (not the be confused with the Source 2 VHE).
Game Data Files (FGDs)
In order to use the Point- and Brush-Entities, you'll need an FGD File.
Most(if not all) Source Games, provide their own FGD File, so youll have to find them under a specific path.
This path in most cases is:
steamapps\common\"Source Game"\bin\halflife2.fgd
- VCT (Valve Compilation Tools) - These are provided with every Install of a Source Game, along with the VHE
- Slammin' Source Map Tools - These tools come with Compilation Tools already provided to take advantage of newer Hardware and Editor Feautures.
You dont have to use the Slammin' Source Map tools with the Slammin' Hammer Editor, you can as an example, use the Slammin' Compilation Tools while using Hammer++.
Dont steal Maps from people using these Decompilation Tools! They are useful to see how a map works, but stealing entire Maps is just not cool.
- BSPSource - BSPSource is a GUI-based Map Decompiler for Source Games. Some of its Signature Features include, being able to decompile multiple maps at once, extracting embedded assets, and various other Features. BSPSource is based on VMEX for its Decompilation process.
- Valve Map Extractor - Valve Map Extractor (or more commonly referred to as VMEX), is another Decompiler, for Source Engine Maps, being able to convert BSP Files into .vmf Files for any compatible Editor to load. VMEX supports all games up to Left 4 Dead.
(Page not finished yet, but will be in the coming Days)
I am not sure if this page is a very good addition to the wiki. We already have a Tools and Resources page which you could extend with Source-specific tools, but I would highly advise you to consult admins about this first.
I have asked Logic, and he said its fine to have a seperate page, which is why I will keep working on this for now. Please let me know any further feedback you have.
The prevalence of GoldSrc content and guides has more to do with the userbase than the site itself.
The work gone into compiling this list of resources is of course appreciated.
Tarek, this is good work so far. I have some feedback about capitalisation:
Yours: Proper: Most words are not capitalised in English, only personal names and brand/company names are, e.g. "Microsoft Visual Studio" is capitalised, but "Microsoft's code editor" is not capitalised because that's not a branded name, that's just a generic couple of words.
Also please write GoldSource instead of GoldSrc, since that is the convention on TWHL Wiki, even if people sometimes write just GoldSrc (or me personally: GoldSRC) in the forum threads.