. Yeppers! Set right, this gory little entity becomes I Can't Believe It's Not Water!
So, make an env_blood where you want the water to drip from. Give it a name, like "depends". Set the amount of blood ( amount for you non-smart edit folks) to 1
. Set the pitch yaw roll ( angles ) to 90 0 0
, or set the compass thing to down
(setting the angles attribute is better though.) Now you simply have to make a multi_manager to trigger the little bugger every time you want it to drip. See my article on Looping Multi_Managers
for help with that.
That's its folks, its quick, simple, and easy. Because the blood is gray (unless you specifically set it to red or yellow), it looks like water. I have an example map (rmf and bsp) .
Ok folks, want cool dripping water without the mess of sprites and all that stuff? Well, it's pretty easy. The solution: