VERC: Cool Looking Dripping Water Last edited 1 year ago2022-09-29 07:54:20 UTC

User posted image
Ok folks, want cool dripping water without the mess of sprites and all that stuff? Well, it's pretty easy. The solution: env_blood. Yeppers! Set right, this gory little entity becomes I Can't Believe It's Not Water!

So, make an env_blood where you want the water to drip from. Give it a name, like "depends". Set the amount of blood ( amount for you non-smart edit folks) to 1. Set the pitch yaw roll ( angles ) to 90 0 0, or set the compass thing to down (setting the angles attribute is better though.) Now you simply have to make a multi_manager to trigger the little bugger every time you want it to drip. See my article on Looping Multi_Managers for help with that.

That's its folks, its quick, simple, and easy. Because the blood is gray (unless you specifically set it to red or yellow), it looks like water. I have an example map (rmf and bsp) here.
This article was originally published on Valve Editing Resource Collective (VERC).
The archived page is available here.
TWHL only publishes archived articles from defunct websites, or with permission. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.


You must log in to post a comment. You can login or register a new account.