VERC: Rendering Properties Last edited 2 years ago2022-09-29 07:55:28 UTC

Most brush-based and model-based (monsters, etc) point entities allow you to set their rendering properties. These are broken into four categories - Render FX (renderfx), Render Mode (rendermode), FX Amount (renderamt), and FX Color (rendercolor).

Render FX (renderfx)

The Render FX control the visual behavior of the object. You have the following choices available to you:

Render Mode (rendermode)

The Render Mode value determines how the object is displayed. There are six render modes:

FX Amount (renderamt)

The FX Amount is generally used to determine the level of translucency of an object. Its value can range from 0 to 255. A value of 0 renders the object invisible, and a value of 255 will render an object solid.

FX Color (rendercolor)

For render modes that require it (Color and Glow), the FX Color will determine the color of the rendered object.
This article was originally published on Valve Editing Resource Collective (VERC).
The archived page is available here.
TWHL only publishes archived articles from defunct websites, or with permission. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.

1 Comment

Commented 3 months ago2024-08-05 01:08:36 UTC Comment #106280
There's a few secret Render FX values:
18 : "Bulge Sideways (Models)"
19 : "Glowing Aura (Models)"
18 is the effect used by monster_gargantua as it explodes.
19 is the classic doom/quake glowing effect wrapping a model. It takes FX color as the colour of the glow, and FX amount as the offset between the model and the glow aura. Note that in some render modes FX amount is also used to adjust opacity and sadly you can't separate the two when using FX 19 + off-normal mode.

You must log in to post a comment. You can login or register a new account.