Vlatitude: Clip Brush Tutorial Last edited 2 months ago2019-04-25 11:33:41 UTC by Penguinboy Penguinboy

This tutorial explains the use and creation of Clip Brushes. Clip Brushes are vital in areas where the player can get "caught" on something in the level, such as a light fixture sticking out of the wall.

What is a clip brush?

A clip brush is a brush that has the clip texture on all sides of it. The clip brush blocks the player's movement and it is invisible in the game.

OK, so what do I use it for?

As I stated above, the clip brush is generally used to keep the player from getting "caught" on level architecture like a small light fixture on the wall, or any little detail on a wall. This is really important in multiplayer. It's really annoying when you're running down a hallway and then get stuck on a wall. Speaking of multiplayer maps, if you have a sky in your map, place clip brushes in front of it. That way a player can't gauss jump out of the level.

Another less documented use of a clip brush is with railings and gratings. You may have noticed that if you make a railing using a func_wall, that when you shoot it, it displays bullet holes and it looks really ugly. A way to solve this is to turn your railing into a func_illusionary and then place a clip brush overlapping the railing. You need the clip brush because the func_illusionary doesn't block player movement.

More on the clip brush

Here are a few pointers when using clip brushes:
This article was originally published on 69th Vlatitude.
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