The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Subcategory
See all pages
See all uploads
See all categories
Category: GoldSource Tutorials > Tutorials > Mapping > Advanced Tutorials
Wiki
View Category
This is a subcategory page, all pages matching the selected categories will be shown.
Pages in this category
Tutorial: All about info_nodes
Tutorial: Beam and Sprite Effects
Tutorial: Compiler charts and limits
Tutorial: Elevator Doors that move
Tutorial: Gauss penetration and blast damage
Tutorial: Hint Brushes
Tutorial: R_Speeds
Tutorial: Rain
Tutorial: Realistic Shadows
Tutorial: Terrain
Tutorial: Tetrahedron Terrain
Tutorial: The Complete Guide to Lighting
Tutorial: The Shrinking Effect
Tutorial: Total Map Optimisation Part 1 (wpoly, epoly)
Tutorial: Total Map Optimisation Part 2 (VIS, Hints)
Tutorial: Total Map Optimisation Part 3 (wpoly, clipnodes, engine limits, compile parameters)
Tutorial: trigger_changetarget
Tutorial: Vertex Manipulation Part 2