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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
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Category: Intermediate Tutorials > Textures
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Subcategories
Tutorials
(10)
Goldsource Tutorials
(8)
Source Tutorials
(2)
Modelling
(2)
Pages in this category
Tutorial: (Almost) correct detail textures for upscaling WAD textures
Tutorial: Creating blend textures for Displacements
Tutorial: Custom Skyboxes for Goldsource
Tutorial: Custom Textures
Tutorial: Dead NPCs for HL1 and CS
Tutorial: Detailed Textures in Half-Life
Tutorial: Re-texturing Models
Tutorial: Similar to the effect of gradient transparency
Tutorial: Sound Effects for Textures (materials.txt)
Tutorial: Source Custom Materials