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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Category: Tutorials > Archived Articles > VERC Archive > Images Required > VERC - Half-Life
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Subcategories
VERC - coding
(3)
Programming
(3)
VERC - mapping
(16)
Mapping
(12)
VERC - art
(1)
Textures
(2)
Examples Required
(7)
VERC - models
(1)
Modelling
(1)
Pages in this category
VERC: 'Glowing' Texture Lights
VERC: Better Sprites With Env_Beam
VERC: Coded Fabrics
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Custom Decals
VERC: Detail textures in Half-Life
VERC: Elevator No. 2
VERC: FatBoy Mode
VERC: From The Frame Up
VERC: Glass and Transparency
VERC: Glowing Sprites
VERC: Hint Brush Tutorial
VERC: Horizonal Bubbles
VERC: How to Align a Model Against the Floor
VERC: Looping Multi_Managers
VERC: Magic Cargo Container
VERC: Model Transparency Tutorial
VERC: Monster Health
VERC: Motion Blur Effect
VERC: Poor Man's Shiny Floors